Ex­po­nen­tial Idle Guides

Gloss­ary

Guide writ­ten by Playspout. Con­tri­bu­tions from the Amaz­ing Com­munity.

This guide is cur­rently un­der­go­ing change. Keep in mind, strategies may change.

▶︎ Sigma

in the game.

▶︎ Tau

, is the main cur­rency gained from do­ing the­or­ies. Tau is used to in­crease .

▶︎ Rho

, is also a cur­rency gained from do­ing the­or­ies. However, rho is re­set upon pub­lic­a­tion. In fact for most the­or­ies, the in a the­ory is simply the max­imum rho ever reached in that the­ory.

▶︎ Pub­lic­a­tion / Pub

and in the fu­ture. In Eng­land Pub­lic­a­tion is also a place where people can so­cial­ize and drink (joke).

▶︎ Dot

, , and ) or any other vari­able with ‘dot’ at the end sig­nify the rate of change of the vari­able, usu­ally every second. For ex­ample, if rhodot = 3, this usu­ally means that rho is in­creas­ing by 3 every second.

▶︎ Mile­stone

reach cer­tain points. Mile­stones per­sist through pub­lic­a­tions. Fur­ther­more, for most the­or­ies you can al­loc­ate mile­stone points to dif­fer­ent mile­stone com­bin­a­tions.

▶︎ Dis­tri­bu­tion

amounts of all of your the­or­ies. So, in a con­ver­sa­tion, someone might ask: , The­ory 2 at e486 , and so on with The­ory 8 at e470 .

▶︎ Dis­tri­bu­tion Over­push­ing

▶︎ Gradu­ation / Grad

. Gradu­ations al­low ac­cu­mu­la­tion of more stu­dents, in­creas­ing rates through in­creased R9 power.

▶︎ Su­prem­acy / Sup

to buy su­prem­acy up­grades.

▶︎ Psi

. It is used to buy su­prem­acy up­grades.

▶︎ Phi

. It is used to boost or boost the­ory rates.

▶︎ R9

▶︎ R9 swap­ping

and , then prestige. This al­lows us to gain the be­ne­fit of hav­ing 3R9 AND higher at the same time.

▶︎ Strategy / Strat

▶︎ Act­ive and Idle

/hour gains.

▶︎ Hard Strat

▶︎ Mile­stone Swap­ping / MS

/hour. This type of strategy is most com­mon prior to reach­ing all mile­stones in a the­ory, with a not­able ex­cep­tion of , which con­tin­ues us­ing mile­stone swap­ping past full mile­stones.

▶︎ Doub­ling Vari­ables / Doub­lings

). Can some­times refer to a really power­ful vari­able. An ex­ample of a doub­ling vari­able is in The­ory 4.

▶︎ mod10 Vari­ables

▶︎ Doub­ling strats / d strats

▶︎ Pub multi

▶︎ Total multi

▶︎ CT, WSP, SL, EF, CSR2/​CS2, FI, FP, RZ, MF, BaP

▶︎ Coast­ing

▶︎ Ac­cel­er­a­tion / Ac­cel

gains through in­creas­ing and ar­ti­fi­cially speed­ing up time (by tem­por­ar­ily in­creas­ing ). However it does not af­fect the­or­ies. The equa­tion used in-game for ac­cel­er­a­tion is , where is the num­ber of seconds the ac­cel­er­a­tion but­ton is held for. To re­duce the po­ten­tial for player ab­use, ac­cel­er­a­tion re­sets after be­ing held for 1 hour, at .

▶︎ LB

and for the best times in each dif­fi­culty of every minigame.