Ex­po­nen­tial Idle Guides

What To Do After ee20k

Guide writ­ten by Playspout. Con­tri­bu­tions from the Amaz­ing Com­munity.

Feel free to use the gloss­ary as needed.

A con­tro­ver­sial the­ory #

After reach­ing ee20k \(F(t)\) and com­plet­ing The­ory 9, you will un­lock cus­tom the­or­ies. Each cus­tom the­ory gives up to 150 τ. It usu­ally takes more than 3 months to reach this point. It takes ap­prox­im­ately 1 month of act­ive play for each cus­tom the­ory to reach 100 τ. There­fore it is not feas­ible for us to reach e150 τ on all cus­tom the­or­ies.

After The­ory 9 com­ple­tion, you might no­tice that the τ/hour of a lot of the­or­ies are very quick. In fact, be­cause of 3R9, this τ/hour is one of the highest in the whole game. Be­cause of this, it would be help­ful to have something to re­li­ably util­ise this τ/hour peaks.

There ex­ists a cus­tom the­ory that can auto­mat­ic­ally buy vari­ables ac­cord­ing to pre-pro­grammed rules. It can also auto­mat­ic­ally pub­lish the the­ory at close to op­timal points. Fur­ther­more, it can switch between dif­fer­ent the­or­ies de­pend­ing on the ex­tra­pol­ated τ/hour of each one. This cus­tom the­ory is quite con­tro­ver­sial amongst top play­ers, however it is valid to use. The cus­tom the­ory, made by rus, is called The­ory Auto­mator (TA) and it can be down­loaded here.

An al­tern­at­ive over­push ver­sion of the same the­ory can be down­loaded here.

2 TA ver­sions? Which one should I choose? #

The over­push ver­sion is for LONG term max­im­isa­tion of \(f(t)\) and τ. It is bet­ter if you wish to play the game for at least 1 year. It is also bet­ter if you wish to climb the lead­er­boards LONG term. If you want more in­stant grat­i­fic­a­tion, the ‘stand­ard’ TA is bet­ter. It is also faster to ee50k \(f(t)\). For a more de­tailed ex­plan­a­tion on over­push­ing and cash­ing in, please see my other blog post on over­push­ing.

How use­ful is TA for each the­ory? #

TA does act­ive strategies for you. It also auto­mat­ic­ally pub­lishes for you. With these 2 facts, we can es­tab­lish that TA is most use­ful for the­or­ies that have strong act­ive strategies as com­pared to idle strategies. It is also more use­ful for the­or­ies with short pub­lic­a­tion times.

There­fore, the most use­ful the­or­ies for TA are T1, 3, 5, 7, 8. TA in par­tic­u­lar is not really use­ful for T2 since it already has long pub­lic­a­tion times, AND there is­n’t a strong act­ive strategy for T2. In fact, I’d re­com­mend NOT us­ing TA to run T2.

How long to use The­ory Auto­mator (TA) #

Here we as­sume that your goal is to max­im­ise the \(f(t)\) gain. There are many factors to con­sider; the main one be­ing how of­ten do you check the game. The more of­ten you check the game, the earlier you should stop us­ing TA. We will go through a couple of ex­amples and give gen­eric ad­vice:

Su­per Idle Player (once per week) #

For this player, we will run TA un­til ee50k \(f(t)\). We will then start to manu­ally do T2 and pos­sibly T6. We will run TA on everything else. At ee60k, we will con­sider manu­ally do T4. Prac­tic­ally, we will never manu­ally do T1, 3, 5, 7, 8 ever again.

Stand­ard Idle Player (once per day) #

For this player, we will run TA un­til about ee40k \(f(t)\). We will then manu­ally do T2 and T6. We will con­tinue to run TA to about ee50k \(f(t)\). We will then manu­ally do T4 as well. We will con­tinue to use TA for T1, 3, 5, 7, 8 un­til ee60k \(f(t)\). Af­ter­wards, we will then aban­don TA and manu­ally do all the­or­ies.

Semi Act­ive Player (3 times per day) #

For this player, we will aban­don us­ing TA for T2 straight away. At about ee30k \(f(t)\), we will also aban­don us­ing TA for T6. At about ee40k \(f(t)\), we will aban­don TA on T4. Fi­nally, at about ee50k \(f(t)\), we will aban­don us­ing TA for everything else.

Hy­per Act­ive Player (10 times+ per day) #

For this player, we will aban­don us­ing TA for T2, 4, 6 straight away. At about ee40k \(f(t)\), we will aban­don TA for everything.