Theory Strategies Explained
Feel free to use the glossary as needed.
The theory sim (simulation) we currently recommend was originally made by XLII, now maintained by the sim team and can be accessed here.
Modulus Explanation #
A “%” can be seen in the table of some strategies. The “%” indicates modulus, which to simplify, is the remainder of a division.
So,
13 % 10 = 3
21 % 10 = 1
20 % 10 = 0
Because the modulus used is mod10, and we use a base 10 numbering system, we can look at the last digit of the level to easily find the result of the modulus.
So, 2145 % 10 = 5
List of Strategies #
Official Theories #
Theory 1: Recurrence Relations #
T1 is one of the theories that benefit the most from active strategies. T1
-
T1
SolarXLII xexxx — Very Active -
T1
Ratio — Active -
T1
C34 — Idle -
T1
C4 — Idle
Theory 2: Differential Calculus #
T2 is the only theory without an active strategy after all milestones are bought, despite attempts.
-
T2
MC — Semi-Idle -
T2
MCAlt2 — Semi-Idle -
T2
MCAlt3 — Semi-Idle -
T2
MS — Active -
T2
QS — Semi-Idle -
T2 — Idle
Theory 3: Linear Algebra #
T3 has the most variables of any theory and has benefitted the most from player-created strategies.
T3
T3
-
T3
Play2 — Very Active -
T3
Play — Very Active -
T3
SNAX — Semi-Idle -
T3
SNAXd C12 — Active recovery, then Semi-Idle -
T3
SNAX2 — Active -
T3
ρ2C23 d — Active -
T3
ρ2C23 — Idle -
T3
ρ2C23C33 d — Active -
T3
ρ2C23C33 — Idle -
T3
No C11C13C21C33 d — Active -
T3
No C11C13C21C33 — Idle -
T3
No C13C33 d — Active -
T3
No C13C33 — Idle -
T3
No C11C13C33 d — Active -
T3
No C11C13C33 — Idle -
T3
No C13C32C33 d — Active -
T3
No C13C32C33 — Idle -
T3
C11C12C21 d — Active -
T3
C11C12C21 — Idle
Theory 4: Polynomials #
T4 is the third-strongest theory in endgame, only behind T5 and T6.
-
T4
C3 d66 — Active -
T4
C3 coast — Semi-Idle -
T4
C3 — Idle -
T4
C3 d C12 rcv — Active -
T4
C356 d C12 rcv — Active -
T4
C456 d C12 rcvMS — Active -
T4
C123 d — Active -
T4
C123 — Idle -
T4
C12 d — Active -
T4
C12 — Idle -
T4
C56 — Idle -
T4
C4 — Idle -
T4
C5 — Idle -
T4 — Idle
Theory 5: Logistic Function #
T5 is the second-strongest theory in endgame, only behind T6.
-
T5
AI — Active -
T5
Idle xexxx — Semi-Idle -
T5 — Idle
Theory 6: Integral Calculus #
T6 is the most powerful theory in endgame, with several players reaching well over e1300𝜏 on their main save, some even over e1400𝜏.
-
T6
AI — Active -
T6
SNAX x.xxexxx — Semi-Idle -
T6
No C34 d — Active -
T6
No C34 — Idle -
T6
No C1234 d — Active -
T6
No C1234 — Idle -
T6
No C345 d — Active -
T6
No C345 — Idle -
T6
C4 d — Active -
T6
C4 — Idle -
T6
C3 d — Active -
T6
C3 — Idle
Theory 7: Numerical Methods #
T7 is the third-weakest theory in endgame, ahead of T2 and T8.
-
T7
PlaySpqceyX — Active -
T7
C3 d — Active -
T7
C12 d — Active -
T7
C12 — Idle -
T7
C123 d — Active -
T7
No C12 — Idle -
T7
No C123 — Idle -
T7
No C124 — Idle -
T7
No C1234 — Idle -
T7 — Idle
Theory 8: Chaos Theory #
T8 is the weakest theory in endgame and has the most active strategy of any main theory (T8
-
T8
PlaySolarSwap — VERY Active -
T8
Play — Active -
T8
SNAX — Semi-Idle -
T8
No C35 d — Active -
T8
No C35 — Idle -
T8
No C5 d — Active -
T8
No C5 — Idle -
T8
No C3 d — Active -
T8
No C3 — Idle -
T8
d — Active -
T8 — Idle
Official Custom Theories #
In chronological order of release. Read more about custom theories in the Custom Theory Guide.
Custom Theory 1: Weierstraß Sine Product #
The first official custom theory, abbreviated WSP, was created by xelaroc and released on January 15, 2022.
-
WSP
d Stop C1 — Active -
WSP
Stop C1 — Semi-Idle -
WSP — Idle
Custom Theory 2: Sequential Limits #
The second official custom theory, abbreviated SL, was created by ellipsis and released on January 22, 2022.
Custom Theory 3: Euler’s Formula #
The third/fourth official custom theory, abbreviated EF, was first planned by Snaeky, coded by peanut, and balanced with help by XLII. It was released on May 4, 2022, in the same update as CSR2 and the
Custom Theory 4: Convergents to √2 #
The third/fourth official custom theory, abbreviated CSR2 or CS2, was created by Solarion. It was released on May 4, 2022, in the same update as Euler’s Formula and the CT
-
CSR2
XL x.xx — VERY Active pre-e500, Active post-e500 -
CSR2
d — Active -
CSR2 — Idle
Custom Theory 5: Fractional Integration #
The fifth/sixth official custom theory, abbreviated FI, was first planned by Snaeky, coded by Gen, and balanced with help by XLII. It was released on April 1, 2024, in the same update as Fractal Patterns and the CT
-
FI
d — Active -
FI — Idle
-
FI
MSd — Active -
FI
MS — Active -
FI
dPermaSwap — Active -
FI
PermaSwap — Semi-Idle -
FI
MSdPermaSwap — Active -
FI
MSPermaSwap — Active
Custom Theory 6: Fractal Patterns #
The fifth/sixth official custom theory, abbreviated FP, was created by XLII. It was released on April 1, 2024, in the same update as Fractional Integration and the CT
-
FP
modBurst — ActiveC1 MS -
FP
dMS — Active -
FP — Idle
Custom Theory 7: Riemann Zeta Function #
The seventh official custom theory, abbreviated RZ, was created by prop and released on December 15, 2024.
-
RZ
dBH — Active -
RZ
BH — Idle -
RZ
SpiralSwap — EXTREMELY Active -
RZ
dMS — Active -
RZ
MS — Semi-Idle -
RZ
d — Active -
RZ — Idle
Custom Theory 8: Magnetic Fields #
The 8th/9th official custom theory, abbreviated MF, was developed by Mathis. It was released on March 10, 2025 alongside BaP.
The strategies listed here are only variable buying strategies. For resets, please check the sim’s variable buy list (which contains resets highlighted) or the MF guide.
Custom Theory 9: Basel Problem #
The 8th/9th official custom theory, abbreviated BaP, was developed by Python’s Koala. It was released on March 10, 2025 alongside MF.
Theory 1: Recurrence Relations #
T1SolarXLII xexxx #
Class: strat;
Caption: T1
INVIS | Below xexxx |
Above xexxx |
---|---|---|
When and and |
REDX | |
when |
REDX | |
See T1 |
REDX | |
See T1 |
REDX | |
See T1 |
REDX | |
CHECK | REDX |
The “xexxx” is returned by the recommended theory simulator. For example, it could say:
T1
This means to begin coasting at
If you are confused about the “%”, read about it here.
Strategy Credits:
- Solarion and XLII for creating and refining this strategy off of the existing T1
AI . - rus9384#1864 for implementing coasting and a constant publication cycle for this strategy.
T1Ratio #
Class: strat;
Caption: T1
When |
|
When |
|
When |
|
When |
|
When |
|
CHECK |
Do not buy
For the
For the
Class: strat;
Caption:
1 | |
1.1 | |
2 | |
5 | |
10 |
Strategy Credits:
- XLII
T1C34 #
Class: strat;
Caption: T1
CHECK | |
CHECK | |
REDX | |
REDX | |
CHECK | |
CHECK |
T1C4 #
Class: strat;
Caption: T1
CHECK | |
CHECK | |
REDX | |
REDX | |
REDX | |
CHECK |
Theory 2: Differential Calculus #
T2MC #
Class: strat_separated;
Caption: T2
Pub. Mult.* | |||||
---|---|---|---|---|---|
CHECK | CHECK | CHECK | CHECK | REDX | |
CHECK | CHECK | CHECK | REDX | REDX | |
CHECK | CHECK | REDX | REDX | REDX | |
CHECK | REDX | REDX | REDX | REDX | |
CHECK | CHECK | CHECK | CHECK | REDX | |
CHECK | CHECK | CHECK | REDX | REDX | |
CHECK | CHECK | REDX | REDX | REDX | |
CHECK | REDX | REDX | REDX | REDX | |
[FOOT;]* Publication Multiplier |
Strategy Credits:
- rus9384#1864
- XLII, whose theory simulator was used to develop and test this strategy.
The “MC” in T2
T2MCAlt2 #
Class: strat_separated;
Caption: T2
Pub. Mult.* | |||||
---|---|---|---|---|---|
CHECK | CHECK | CHECK | CHECK | REDX | |
CHECK | CHECK | CHECK | REDX | REDX | |
CHECK | CHECK | REDX | REDX | REDX | |
CHECK | REDX | REDX | REDX | REDX | |
CHECK | CHECK | CHECK | CHECK | REDX | |
CHECK | CHECK | CHECK | REDX | REDX | |
CHECK | CHECK | REDX | REDX | REDX | |
CHECK | REDX | REDX | REDX | REDX | |
[FOOT;]* Publication Multiplier |
Strategy Credits:
- hotab (better multipliers for the strat)
- rus9384#1864
- XLII, whose theory simulator was used to develop and test this strategy.
The “MC” in T2
T2MCAlt3 #
Class: strat_separated;
Caption: T2
Pub. Mult.* | |||||
---|---|---|---|---|---|
CHECK | CHECK | CHECK | CHECK | REDX | |
CHECK | CHECK | CHECK | REDX | REDX | |
CHECK | CHECK | REDX | REDX | REDX | |
CHECK | REDX | REDX | REDX | REDX | |
CHECK | CHECK | CHECK | CHECK | REDX | |
CHECK | CHECK | CHECK | REDX | REDX | |
CHECK | CHECK | REDX | REDX | REDX | |
CHECK | REDX | REDX | REDX | REDX | |
[FOOT;]* Publication Multiplier |
Strategy Credits:
- hotab (better multipliers for the strat)
- rus9384#1864
- XLII, whose theory simulator was used to develop and test this strategy.
The “MC” in T2
T2MS #
T2
T2QS #
Class: strat;
Caption: T2
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Start the publication with milestones in the 1→2→3→4 order.
When your publication multiplier reaches a certain point, switch your milestones to the 3→4→1→2 order.
The publication multiplier when you should switch is determined as follows, where
Class: strat; Caption: Publication Multiplier;
10 | |
200 | |
600 | |
100 | |
25 |
T2 #
Class: strat; Caption: T2;
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Theory 3: Linear Algebra #
T3Play2 #
Class: strat_separated;
Caption: T3
INVIS | Before |
Pub. Mult |
Pub. Mult. |
|
---|---|---|---|---|
When |
REDX | REDX | REDX | |
When |
When |
When |
CHECK | |
When |
When |
When |
CHECK | |
REDX | REDX | REDX | REDX | |
When |
When |
CHECK | CHECK | |
REDX | REDX | REDX | REDX | |
REDX | REDX | REDX | REDX | |
When |
When |
When |
REDX | |
CHECK | CHECK | CHECK | CHECK | |
CHECK | REDX | REDX | REDX | |
CHECK | CHECK | When |
REDX | |
When |
When |
REDX | REDX | |
[FOOT;]* An earlier version of the strategy did not buy any |
||||
[FOOT;]** Coasting Phase |
Strategy Credits:
- Playspout for creating this strategy.
- Solarion for
overpush idea. - xelaroc, whose sim was used to verify Playspout’s results
- rus9384#1864 for changing phase 3 start from pub mult 1 to pub mult 1.2, and changing phase 4 start from 2 to 2.4
- XLII, whose sim was used by rus to test T3
Play2 modifications, including the one stated above.
T3Play #
Class: strat_separated;
Caption: T3
Pub. Mult.* | |||
---|---|---|---|
When |
When |
REDX | |
When and |
When and |
CHECK | |
When and |
When and |
When and |
|
REDX | REDX | REDX | |
CHECK | CHECK | CHECK | |
REDX | REDX | REDX | |
REDX | REDX | REDX | |
When |
When |
CHECK | |
CHECK | CHECK | CHECK | |
CHECK | CHECK | REDX | |
CHECK | CHECK | CHECK | |
When |
When |
When |
|
[FOOT;]* Publication Multiplier |
Strategy Credits:
- Playspout for creating this strategy.
- xelaroc, whose sim was used to verify Playspout’s results
T3SNAX #
Class: strat_separated;
Caption: T3
INVIS | Recovery (pub mult |
|
---|---|---|
CHECK | REDX | |
CHECK | CHECK | |
CHECK | CHECK | |
REDX | REDX | |
CHECK | CHECK | |
REDX | REDX | |
REDX | REDX | |
CHECK | CHECK | |
CHECK | CHECK | |
CHECK | REDX | |
CHECK | REDX | |
CHECK | REDX |
Strategy Credits:
- Snaeky for the idea.
- XLII for simulating the strategy
T3SNAXd C12 #
Class: strat_separated;
Caption: T3
INVIS | Recovery (pub mult |
|
---|---|---|
CHECK | REDX | |
CHECK | CHECK | |
CHECK | CHECK | |
REDX | REDX | |
When cost |
CHECK | |
REDX | REDX | |
REDX | REDX | |
CHECK | CHECK | |
CHECK | CHECK | |
CHECK | REDX | |
CHECK | REDX | |
CHECK | REDX |
Strategy Credits:
- Snaeky for the idea.
- XLII for simulating the strategy and finding optimal ratios.
T3SNAX2 #
Class: strat_separated;
Caption: T3
INVIS | Recovery (pub mult |
|
---|---|---|
When cost is |
REDX | |
When cost is |
When cost is |
|
When cost is |
When cost is |
|
REDX | REDX | |
When cost is |
CHECK | |
REDX | REDX | |
REDX | REDX | |
CHECK | When cost is |
|
CHECK | CHECK | |
CHECK | REDX | |
CHECK | REDX | |
When cost is |
REDX |
Strategy Credits:
- Snaeky for the idea.
- XLII for simulating the strategy and finding optimal ratios.
It is designed to be an easier version of current T3 strategies.
This is the only active SNAX strategy.
T3ρ2C23 d #
Class: strat;
Caption: T3
REDX | |
When cost is |
|
When cost is |
|
REDX | |
CHECK | |
REDX | |
REDX | |
CHECK | |
CHECK | |
REDX | |
CHECK | |
REDX |
T3ρ2C23 #
Class: strat;
Caption: T3
REDX | |
CHECK | |
CHECK | |
REDX | |
CHECK | |
REDX | |
REDX | |
CHECK | |
CHECK | |
REDX | |
CHECK | |
REDX |
T3ρ2C23C33 d #
Class: strat;
Caption: T3
REDX | |
When cost is |
|
When cost is |
|
REDX | |
CHECK | |
REDX | |
REDX | |
CHECK | |
CHECK | |
REDX | |
CHECK | |
CHECK |
T3ρ2C23C33 #
Class: strat;
Caption: T3
REDX | |
CHECK | |
CHECK | |
REDX | |
CHECK | |
REDX | |
REDX | |
CHECK | |
CHECK | |
REDX | |
CHECK | |
CHECK |
T3No C11C13C21C33 d #
Class: strat;
Caption: T3
When cost is |
|
When cost is |
|
When cost is |
|
REDX | |
CHECK | |
REDX | |
REDX | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
REDX |
T3No C11C13C21C33 #
Class: strat;
Caption: T3
CHECK | |
CHECK | |
CHECK | |
REDX | |
CHECK | |
REDX | |
REDX | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
REDX |
T3No C13C33 d #
Class: strat;
Caption: T3
When cost is |
|
When cost is |
|
When cost is |
|
CHECK | |
CHECK | |
REDX | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
REDX |
T3No C13C33 #
Class: strat;
Caption: T3
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
REDX | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
REDX |
T3No C11C13C33 d #
Class: strat;
Caption: T3
When cost is |
|
When cost is |
|
When cost is |
|
REDX | |
CHECK | |
REDX | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
REDX |
T3No C11C13C33 #
Class: strat;
Caption: T3
CHECK | |
CHECK | |
CHECK | |
REDX | |
CHECK | |
REDX | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
REDX |
T3No C13C32C33 d #
Class: strat;
Caption: T3
When cost is |
|
When cost is |
|
When cost is |
|
CHECK | |
CHECK | |
REDX | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
REDX | |
REDX |
T3No C13C32C33 #
Class: strat;
Caption: T3
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
REDX | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
REDX | |
REDX |
T3C11C12C21 d #
Class: strat;
Caption: T3
When cost is |
|
When cost is |
|
REDX | |
CHECK | |
CHECK | |
REDX | |
CHECK | |
REDX | |
REDX | |
REDX | |
REDX | |
REDX |
T3C11C12C21 #
Class: strat;
Caption: T3
CHECK | |
CHECK | |
REDX | |
CHECK | |
CHECK | |
REDX | |
CHECK | |
REDX | |
REDX | |
REDX | |
REDX | |
REDX |
Theory 4: Polynomials #
T4C3 d66 #
Class: strat_separated;
Caption: T4
INVIS | Recovery (pub mult |
|
---|---|---|
REDX | REDX | |
REDX | REDX | |
CHECK | CHECK | |
REDX | REDX | |
REDX | REDX | |
REDX | REDX | |
When cost |
When cost |
|
CHECK | When cost is |
When the theory simulator recommends this strategy, it will show something like: T4
The levels it shows after
If you are confused about the “%”, read about it here.
The “66” in the name T4
Strategy Credits:
- XLII
- rus9384#1864
T4C3 coast #
Class: strat;
Caption: T4
REDX | |
REDX | |
CHECK | |
REDX | |
REDX | |
REDX | |
CHECK | |
CHECK |
When the theory simulator recommends this strategy, it will show something like: T4
The levels it shows after
T4C3 #
Class: strat;
Caption: T4
REDX | |
REDX | |
CHECK | |
REDX | |
REDX | |
REDX | |
CHECK | |
CHECK |
T4C3 d C12 rcv #
Class: strat_separated;
Caption: T4
INVIS | Recovery (pub mult |
|
---|---|---|
When cost is |
REDX | |
CHECK | REDX | |
CHECK | CHECK | |
REDX | REDX | |
REDX | REDX | |
REDX | REDX | |
When cost is |
When cost is |
|
CHECK | CHECK |
T4C356 d C12 rcv #
Class: strat_separated;
Caption: T4
INVIS | Recovery (pub mult |
|
---|---|---|
When cost is |
REDX | |
CHECK | REDX | |
CHECK | CHECK | |
REDX | REDX | |
CHECK | CHECK | |
CHECK | CHECK | |
When cost is |
When cost is |
|
CHECK | CHECK |
T4C456 d C12 rcvMS #
Class: strat_separated;
Caption: T4
INVIS | Recovery (pub mult |
|
---|---|---|
When cost is |
REDX | |
CHECK | REDX | |
REDX | REDX | |
CHECK | CHECK | |
CHECK | CHECK | |
CHECK | CHECK | |
When cost is |
When cost is |
|
CHECK | CHECK |
Milestone swapping strategy
- During your recovery phase, set your milestones in the order 2→3→1
- During the
gain phase, alternate between 1 minute with milestones in the order 1→3→2 and 1 minute with milestones in the order 3→1→2
T4C123 d #
Class: strat;
Caption: T4
When cost is |
|
CHECK | |
CHECK | |
REDX | |
REDX | |
REDX | |
When cost is |
|
CHECK |
This strategy is typically seen at lower
T4C123 #
Class: strat;
Caption: T4
CHECK | |
CHECK | |
CHECK | |
REDX | |
REDX | |
REDX | |
CHECK | |
CHECK |
This strategy is typically seen at lower
T4C12 d #
Class: strat;
Caption: T4
When cost is |
|
CHECK | |
REDX | |
REDX | |
REDX | |
REDX | |
REDX | |
REDX |
T4C12 #
Class: strat;
Caption: T4
CHECK | |
CHECK | |
REDX | |
REDX | |
REDX | |
REDX | |
REDX | |
REDX |
T4C56 #
Class: strat;
Caption: T4
REDX | |
REDX | |
REDX | |
REDX | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
T4C4 #
Class: strat;
Caption: T4
REDX | |
REDX | |
REDX | |
CHECK | |
REDX | |
REDX | |
CHECK | |
CHECK |
T4C5 #
Class: strat;
Caption: T4
REDX | |
REDX | |
REDX | |
REDX | |
CHECK | |
REDX | |
CHECK | |
CHECK |
T4 #
Class: strat; Caption: T4;
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Theory 5: Logistic Function #
T5AI #
This active strategy does not work well with this method of showing theory strategies. Please visit this guide page to learn how to perform T5
T5Idle xexxx #
Class: strat_separated;
Caption: T5
INVIS | Before xexxx |
After xexxx |
---|---|---|
CHECK | CHECK | |
CHECK | CHECK | |
CHECK | REDX | |
CHECK | CHECK | |
CHECK | CHECK |
IMPORTANT:
Do active
The “xexxx” is returned by the theory simulator. For example, it could say:
T1
This means to start coasting at
Strategy Credit:
- XLII
T5 #
Class: strat; Caption: T5;
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Theory 6: Integral Calculus #
T6AI #
Class: strat;
Caption: T6
When cost |
|
CHECK | |
When cost |
|
CHECK | |
When cost |
|
As the publication progresses, buy less |
|
REDX | |
REDX | |
CHECK |
If you are confused about the “%”, read about it here.
How does
In the sim, the ratio at which
T6SNAX x.xxexxx #
Class: strat_separated;
Caption: T6
INVIS | Before x.xxexxx |
After x.xxexxx |
---|---|---|
CHECK | CHECK | |
CHECK | CHECK | |
CHECK | CHECK | |
CHECK | CHECK | |
CHECK | REDX | |
CHECK | REDX | |
REDX | REDX | |
REDX | REDX | |
CHECK | CHECK |
The “x.xxexxx” is returned by the recommended theory simulator. For example, it could say:
T6
This means to start coasting at
Strategy Credits:
- Snaeky
- XLII
T6No C34 d #
Class: strat;
Caption: T6
When cost is |
|
CHECK | |
When cost is |
|
CHECK | |
When cost is |
|
CHECK | |
REDX | |
REDX | |
CHECK |
T6No C34 #
Class: strat;
Caption: T6
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
REDX | |
REDX | |
CHECK |
T6No C1234 d #
Class: strat;
Caption: T6
When cost |
|
CHECK | |
When |
|
CHECK | |
REDX | |
REDX | |
REDX | |
REDX | |
CHECK |
Note:
If you need to, you can idle recovery by autobuying
T6No C1234 #
Class: strat;
Caption: T6
CHECK | |
CHECK | |
CHECK | |
CHECK | |
REDX | |
REDX | |
REDX | |
REDX | |
CHECK |
T6No C345 d #
Class: strat;
Caption: T6
When cost is |
|
CHECK | |
When cost is |
|
CHECK | |
When cost is |
|
CHECK | |
REDX | |
REDX | |
REDX |
This strategy is sometimes seen at lower
T6No C345 #
Class: strat;
Caption: T6
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
REDX | |
REDX | |
REDX |
This strategy is sometimes seen at lower
T6C4 d #
Class: strat;
Caption: T6
When cost is |
|
CHECK | |
When cost is |
|
CHECK | |
REDX | |
REDX | |
REDX | |
CHECK | |
REDX |
T6C4 #
Class: strat;
Caption: T6
CHECK | |
CHECK | |
CHECK | |
CHECK | |
REDX | |
REDX | |
REDX | |
CHECK | |
REDX |
T6C3 d #
Class: strat;
Caption: T6
When cost is |
|
CHECK | |
REDX | |
REDX | |
CHECK | |
REDX | |
REDX |
Both T6
T6C3 #
Class: strat;
Caption: T6
CHECK | |
CHECK | |
REDX | |
REDX | |
CHECK | |
REDX | |
REDX |
Both T6
Theory 7: Numerical Methods #
T7PlaySpqceyX #
If there is no number after T7PlaySpqcey, then use this table:
Class: strat;
Caption: T7
When cost is |
|
REDX | |
REDX | |
When cost is |
|
When cost is |
|
When cost is |
|
CHECK |
If there is a number after T7
Class: strat;
Caption: T7
When cost is |
|
When cost is |
|
When |
|
When cost is |
|
When cost is |
|
When cost is |
|
CHECK |
While the “
Regardless of the “X” value, the
The number after T7
If you are confused about the “%”, read about it here.
Strategy Credits:
- Playspout for
, , , buying strategy - spqcey for the addition of
- Snaeky for number after T7
PlaySpqcey for ifand are bought, and if so, what ratio - XLII for simulating Snaeky’s idea
T7C3 d #
Class: strat;
Caption: T7
When cost is |
|
REDX | |
REDX | |
CHECK | |
REDX | |
REDX | |
REDX |
T7C12 d #
Class: strat;
Caption: T7
When cost is |
|
When cost is |
|
CHECK | |
REDX | |
REDX | |
REDX | |
REDX |
T7C12 #
Class: strat;
Caption: T7
CHECK | |
CHECK | |
CHECK | |
REDX | |
REDX | |
REDX | |
REDX |
T7C123 d #
Class: strat;
Caption: T7
When cost is |
|
When cost is |
|
CHECK | |
CHECK | |
REDX | |
REDX | |
REDX |
T7No C12 #
Class: strat;
Caption: T7
CHECK | |
REDX | |
REDX | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
T7No C123 #
Class: strat;
Caption: T7
CHECK | |
REDX | |
REDX | |
REDX | |
CHECK | |
CHECK | |
CHECK |
T7No C124 #
Class: strat;
Caption: T7
CHECK | |
REDX | |
REDX | |
CHECK | |
REDX | |
CHECK | |
CHECK |
T7No C1234 #
Class: strat;
Caption: T7
CHECK | |
REDX | |
REDX | |
REDX | |
REDX | |
CHECK | |
CHECK |
T7 #
Class: strat; Caption: T7;
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Theory 8: Chaos Theory #
T8PlaySolarSwap #
Class: strat;
Caption: T8
When cost |
|
CHECK | |
When cost is |
|
CHECK | |
When cost is |
Milestone Swap:
Every 34 seconds, remove one level from the first milestone then immediately add the level back.
If you are confused about the “%”, read about it here.
Strategy Credits:
- Playspout for the variable buying strategy
- Solarion for the milestone swap idea
T8Play #
Class: strat;
Caption: T8
When cost is |
|
CHECK | |
When cost is |
|
CHECK | |
When cost is |
Strategy Credits:
- Playspout
T8SNAX #
Class: strat_separated;
Caption: T8
Pub. Mult.* | |||
---|---|---|---|
CHECK | REDX | REDX | |
CHECK | CHECK | CHECK | |
CHECK | CHECK | REDX | |
CHECK | CHECK | CHECK | |
CHECK | CHECK | REDX | |
[FOOT;]* Publication Multiplier |
Strategy Credits:
- Snaeky
- XLII
T8No C35 d #
Class: strat;
Caption: T8
When cost is |
|
CHECK | |
REDX | |
CHECK | |
REDX |
If you are confused about the “%”, read about it here.
T8No C35 #
Class: strat;
Caption: T8
CHECK | |
CHECK | |
REDX | |
CHECK | |
REDX |
T8No C5 d #
Class: strat;
Caption: T8
When cost is |
|
CHECK | |
CHECK | |
CHECK | |
REDX |
T8No C5 #
Class: strat;
Caption: T8
CHECK | |
CHECK | |
CHECK | |
CHECK | |
REDX |
T8No C3 d #
Class: strat;
Caption: T8
When cost is |
|
CHECK | |
REDX | |
CHECK | |
CHECK |
T8No C3 #
Class: strat;
Caption: T8
CHECK | |
CHECK | |
REDX | |
CHECK | |
CHECK |
T8d #
Class: strat;
Caption: T8
When cost is |
|
CHECK | |
CHECK | |
CHECK | |
CHECK |
T8 #
Class: strat; Caption: T8;
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Weierstraß Sine Product #
WSPd Stop C1 #
Class: strat_separated;
Caption: WSP
INVIS | First 15sec of Publication | Rest of Publication |
---|---|---|
When cost |
When cost |
|
CHECK | CHECK | |
CHECK | CHECK | |
CHECK | When cost is Ratio* of |
|
CHECK | CHECK |
If you are confused about the “%”, read about it here.
* The “Ratio” stated in
Class: strat;
Caption:
1 | |
Do not buy |
Strategy Credits:
- xelaroc for testing/creating the strategy
- Snaeky for the
stop idea - XLII for some modifications including adding modulus and
changes
WSPStop C1 #
Class: strat_separated;
Caption: WSP
INVIS | First 15sec of Publication | Rest of Publication |
---|---|---|
CHECK | CHECK | |
CHECK | CHECK | |
CHECK | CHECK | |
CHECK | If If |
|
CHECK | CHECK |
Strategy Credits:
- xelaroc for simulating it/adding it to the sim
- Snaeky for the
stop idea - XLII for
modification
WSP #
Class: strat; Caption: WSP;
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Sequential Limits #
SLMS #
Milestone Swap
The milestone state will be described with four numbers. These describe the priority of the milestone. For example, 4→3→1→2 means you should prioritize buying fourth milestone levels first, then after the fourth milestone is maxed, then you buy third milestone levels, and then first milestone, then second milestone.
There are 3 milestone states:
This strategy swaps milestones depending on how far away the next
The goal of this strategy is:
- Buy
/ - Swap milestones into
State 1 to fully utilize the boost from the new/ upgrade. - After some time (the exact amount of time will be described later in the strategy), we want to swap to
State 2 . This way we boostso we get more quicker. - When we are closer to the next
/ upgrade, swap to State 3 so we utilize the boost that we just got for. This will get us to the next / upgrade a lot quicker. - Repeat.
This may seem difficult to execute, but publications in SL are 1 to 1.5 hours long after e50
As long as
Note:
The ratios for swapping are as follows, where you enter the next state when the ratio:
Class: strat_separated; Caption: Ratios for SLMS Swapping;
INVIS | |||
---|---|---|---|
Until |
Until |
Until upgrade is bought | |
Until |
Until |
Until upgrade is bought | |
Until |
Until |
Until upgrade is bought | |
Until |
Until |
Until upgrade is bought | |
Until |
Until |
Until upgrade is bought | |
Until |
Until upgrade is bought | ||
Until |
Until upgrade is bought | ||
Until |
Until upgrade is bought | ||
[FOOT;]cost in the table refers to |
This may seem confusing, but let’s take the first row as an example.
In the first phase,
Then, swap to
After that, swap to
Note: You do not have to follow those ratios exactly. It does not make much difference if you do it slightly differently.
The numbers are just important to give the idea for around where you want to swap.
e.g. in e200
These numbers also tell you that you never want to be in
Variable Buying
Class: strat_separated;
Caption: SL
Pub. Mult.* | |||
---|---|---|---|
CHECK | REDX | REDX | |
CHECK | REDX | REDX | |
CHECK | CHECK | REDX | |
CHECK | CHECK | REDX | |
[FOOT;]* Publication Multiplier |
Strategy Credit:
- XLII
SLMSd #
For the milestone swapping details, read the above strategy, SLMS. This strategy only modifies the variable buying strategies.
Class: strat_separated;
Caption: SL
Pub. Mult.* | |||
---|---|---|---|
If lvl% If not, buy when cost |
REDX | REDX | |
CHECK | REDX | REDX | |
If lvl% If not, buy when cost |
If lvl% If not, buy when cost |
REDX | |
CHECK | CHECK | REDX | |
[FOOT;]* Publication Multiplier |
If you are confused about the “%”, read about it here.
Strategy Credit:
- XLII
SLStop A d #
Class: strat_separated;
Caption: SL
Pub. Mult.* | |||
---|---|---|---|
If lvl% If not, buy when cost |
REDX | REDX | |
CHECK | REDX | REDX | |
If lvl% If not, buy when cost |
If lvl% If not, buy when cost |
REDX | |
CHECK | CHECK | REDX | |
[FOOT;]* Publication Multiplier |
If you are confused about the “%”, read about it here.
The boost from doublings (
Strategy Credits:
- xelaroc
- Playspout
- rus9384#1864 for
, coasting at 6 publication multiplier - XLII for buying ratios change and integration of modulus
SLStop A #
Class: strat_separated;
Caption: SL
Pub. Mult.* | |||
---|---|---|---|
CHECK | REDX | REDX | |
CHECK | REDX | REDX | |
CHECK | CHECK | REDX | |
CHECK | CHECK | REDX | |
[FOOT;]* Publication Multiplier |
Strategy Credits:
- xelaroc
- Playspout
- rus9384#1864 for
, coasting at 6 publication multiplier
Euler’s Formula #
EFAI #
Class: strat_separated;
Caption: EF
INVIS | Recovery (pub mult |
|
---|---|---|
CHECK | CHECK | |
When cost |
When cost |
|
CHECK | CHECK | |
CHECK | When |
|
CHECK | When |
|
CHECK | When |
|
CHECK | When |
|
When cost |
When cost |
|
CHECK | CHECK | |
CHECK | CHECK |
When the theory simulator recommends this strategy, it will show something like:
EF
The levels it shows after each variable are the last levels you should buy them to in this publication.
If you are confused about the “%”, read about it here.
Strategy Credits:
- The Amazing Community (EF
AI is a product of a bunch of ideas from various players)
EFSNAX #
Class: strat_separated;
Caption: EF
INVIS | Recovery (pub mult |
|
---|---|---|
CHECK | CHECK | |
CHECK | REDX | |
CHECK | CHECK | |
CHECK | REDX | |
CHECK | REDX | |
CHECK | REDX | |
CHECK | REDX | |
CHECK | CHECK | |
CHECK | CHECK | |
CHECK | CHECK | |
[FOOT;]If below |
Strategy Credits:
- Snaeky
- XLII
- Gaunter for buying
after recovery when past e150 strategy
EFd #
Class: strat;
Caption: EF
CHECK | |
When cost is |
|
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
When cost is |
|
CHECK | |
CHECK |
EF #
Class: strat; Caption: EF;
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Convergents to √2 #
CSR2XL x.xx #
Class: strat_separated;
Caption: CSR2
INVIS | Before x.xx Pub Mult | After x.xxx Pub Mult |
---|---|---|
When cost is |
REDX | |
✔️* | REDX | |
When cost is |
REDX | |
✔️** | REDX | |
CHECK | REDX | |
[FOOT;]* If |
||
[FOOT;]** If |
The “x.xx” is returned by the theory simulator. For example, it could say:
CSR2
This means turn off autobuy on all variables at 2.85 publication multiplier.
Milestone Swap (pre e500
Start publication with milestones in
Swap to
Ratio cost cost cost and publication multiplier > 1
Follow the sim’s advice for when to start coasting.
The “Ratio” stated in the
Class: strat; Caption: Ratio;
Swap when you are very close to the upgrade.* | |
4 | |
8 | |
20 | |
40 | |
[FOOT;]* Couldn’t find any good ratio here, just swap when you are very close to the upgrade. - XLII |
Strategy Credits:
- XLII
CSR2d #
Class: strat;
Caption: CSR2
When cost is |
|
CHECK | |
When cost is |
|
CHECK | |
CHECK |
CSR2 #
Class: strat; Caption: CSR2;
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Fractional Integration #
FId #
Class: strat;
Caption: FI
When cost |
|
CHECK | |
CHECK | |
CHECK | |
When cost |
Milestone routing information
This strategy does not use the
FI #
Class: strat; Caption: FI;
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Milestone routing information
This strategy does not use the
FIMSd #
Class: strat;
Caption: FI
When cost |
|
CHECK | |
CHECK | |
CHECK | |
When cost |
Milestone swapping strategy
When buying a new level of
Swap back to
Class: strat;
Caption:
1-4 | 4 |
5-9 | 3 |
10-19 | 2.5 |
0, 20-22 | 2 |
Strategy Credits:
- Playspout for the milestone swapping strategy
FIMS #
Class: strat;
Caption: FI
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Milestone swapping strategy
When buying a new level of
Swap back to
Class: strat;
Caption:
1-4 | 4 |
5-9 | 3 |
10-19 | 2.5 |
0, 20-22 | 2 |
Strategy Credits:
- Playspout for the milestone swapping strategy
FIdPermaSwap #
Class: strat;
Caption: FI
When cost |
|
CHECK | |
CHECK | |
CHECK | |
When cost |
PermaSwap strategy
Before reaching
Upon reaching
FIPermaSwap #
Class: strat;
Caption: FI
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
PermaSwap strategy
Before reaching
Upon reaching
FIMSdPermaSwap #
Class: strat;
Caption: FI
When cost |
|
CHECK | |
CHECK | |
CHECK | |
When cost |
Milestone swapping strategy
When buying a new level of
Swap back to
Class: strat;
Caption:
1-4 | 4 |
5-9 | 3 |
10-19 | 2.5 |
0, 20-22 | 2 |
PermaSwap strategy
Before reaching
Upon reaching
Strategy Credits:
- Playspout for the milestone swapping strategy
FIMSPermaSwap #
Class: strat;
Caption: FI
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Milestone swapping strategy
When buying a new level of
Swap back to
Class: strat;
Caption:
1-4 | 4 |
5-9 | 3 |
10-19 | 2.5 |
0, 20-22 | 2 |
PermaSwap strategy
Before reaching
Upon reaching
Strategy Credits:
- Playspout for the milestone swapping strategy
Fractal Patterns #
FPmodBurstC1 MS #
Class: strat;
Caption: FP
CHECK | |
When cost |
|
✔️** | |
When cost |
|
✔️*** | |
CHECK | |
CHECK | |
CHECK | |
[FOOT;]* If you can afford the next |
|
[FOOT;]** If |
|
[FOOT;]*** If |
Milestone swapping strategy (e700ρ+)
After you unlock the
For more information about the FP milestone swapping strategy, check here.
Strategy Credits:
- Hotab for implementing this strategy into the sim and adjusting it
FPdMS #
Class: strat;
Caption: FP
CHECK | |
When cost |
|
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Milestone swapping strategy (e700ρ+)
After you unlock the
For more information about the FP milestone swapping strategy, check here.
FP #
Class: strat; Caption: FP;
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Riemann Zeta Function #
RZdBH #
Class: strat;
Caption: RZ
When |
|
CHECK | |
When cost is |
|
CHECK | |
CHECK | |
✔️* | |
[FOOT;]* Do not buy |
When the theory simulator recommends this strategy, it will show something like:
RZ
The value after
The levels it shows after
Strategy credits:
- Hotab, Blackseal, Mathis S. for the implementation in the sim
- Hotab, Blackseal, LE★Baldy for the running simulations to set up the list of good zeros the final sim uses
- prop for the variable buying strategy
- Hotab & Blackseal for the coasting strategy
RZBH #
Class: strat;
Caption: RZ
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
When the theory simulator recommends this strategy, it will show something like:
RZ
The value after
The levels it shows after
Strategy credits:
- Hotab, Blackseal, Mathis S. for the implementation in the sim
- Hotab, Blackseal, LE★Baldy for the running simulations to set up the list of good zeros the final sim uses
- Hotab & Blackseal for the coasting strategy
RZSpiralSwap #
Class: strat;
Caption: RZ
When |
|
CHECK | |
When cost is |
|
CHECK | |
CHECK | |
✔️* | |
[FOOT;]* Do not buy |
SpiralSwap
To perform SpiralSwap, switch milestones to prioritize
This strategy is extremely active. Using RZ
When the theory simulator recommends this strategy, it will show something like:
RZ
The levels it shows after
Strategy credits:
- prop for the milestone swapping and variable buying strategy
- Hotab & Blackseal for the coasting strategy
RZdMS #
Class: strat;
Caption: RZ
When |
|
CHECK | |
When cost is |
|
CHECK | |
CHECK | |
✔️* | |
[FOOT;]* Do not buy |
When the theory simulator recommends this strategy, it will show something like:
RZ
Start the publication with the
The levels it shows after
Strategy credits:
- prop for the variable buying strategy
- Hotab for the dynamic swap implementation
- Hotab & Blackseal for the coasting strategy
RZMS #
Class: strat;
Caption: RZ
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
When the theory simulator recommends this strategy, it will show something like:
RZ
Start the publication with the
The levels it shows after
Strategy credits:
- prop for the variable buying strategy
- Hotab for the dynamic swap implementation
- Hotab & Blackseal for the coasting strategy
RZd #
Class: strat;
Caption: RZ
When |
|
CHECK | |
When cost is |
|
CHECK | |
CHECK | |
✔️** | |
[FOOT;]* If you don’t have |
|
[FOOT;]** Do not buy |
When the theory simulator recommends this strategy, it will show something like:
RZ
The levels it shows after
Strategy credits:
- prop for the variable buying strategy
- Hotab & Blackseal for the coasting strategy
RZ #
Class: strat; Caption: RZ;
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
When the theory simulator recommends this strategy, it will show something like:
RZ
The levels it shows after
Strategy credits:
- Hotab & Blackseal for the coasting strategy
Magnetic Fields #
MFd2 #
Class: strat;
Caption: MF
When cost |
|
CHECK | |
When or |
|
CHECK | |
When cost is |
|
Only buy right before a reset | |
Only buy right before a reset | |
Only buy right before a reset | |
Only buy right before a reset |
Strategy Credits:
- Gnarwhals for the variable buying strategy
- BlackSeal for the implementation of resets in the sim
MFd #
Class: strat;
Caption: MF
When cost is |
|
CHECK | |
When |
|
CHECK | |
CHECK | |
Only buy right before a reset | |
Only buy right before a reset | |
Only buy right before a reset | |
Only buy right before a reset |
Strategy Credits:
- BlackSeal for the implementation of resets in the sim
MF #
Class: strat; Caption: MF;
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
Only buy right before a reset | |
Only buy right before a reset | |
Only buy right before a reset | |
Only buy right before a reset |
Strategy Credits:
- BlackSeal for the implementation of resets in the sim
Basel Problem #
BaPAI #
Class: strat;
Caption: BaP
CHECK | |
If cumulative cost to buy until When saving for Otherwise, buy at |
|
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Start coasting when x25 away from the next publication mark or next milestone.
Strategy credits:
- Mathis S.
BaPAIMS #
BaP
For how to perform the milestone swapping strategy, check here.
For the variable buying strategy, check BaP
BaPcoast #
Class: strat;
Caption: BaP
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |
Start coasting when x25 away from the next publication mark or next milestone.
Strategy credits:
- Mathis S.
BaP #
Class: strat; Caption: BaP;
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK | |
CHECK |