Theory Strategies Explained
Feel free to use the glossary as needed.
The theory sim (simulation) we currently recommend was made by XLII and can be accessed here.
Modulus Explanation #
A “%” can be seen in the table of some strategies. The “%” indicates modulus, which to simplify, is the remainder of a division.
So,
13 % 10 = 3
21 % 10 = 1
20 % 10 = 0
Because the modulus used is mod10, and we use a base 10 numbering system, we can look at the last digit of the level to easily find the result of the modulus.
So, 2145 % 10 = 5
List of Strategies #
Official Theories
Theory 1: Recurrence Relations
T1 is one of the theories that benefit the most from active strategies. T1SolarXLII xexxx improves slightly on T1AI.
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T1SolarXLII xexxx — Very Active
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T1Ratio — Active
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T1AI — Active
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T1C34 — Idle
Theory 2: Differential Calculus
T2 is the only theory without an active strategy after all milestones are bought, despite attempts.
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T2MC — Semi-Idle
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T2MS — Active
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T2Coast-X% — Semi-Idle
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T2 — Idle
Theory 3: Linear Algebra
T3 has the most variables of any theory and has benefitted the most from player-created strategies. T3SNAX is currently the best idle strategy above e200\(\rho\). T3SNAX2 is similar to T3SNAX but is designed to be QoL compatible.
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T3Play2 — Very Active
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T3Play — Very Active
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T3SNAX — Semi-Idle
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T3SNAX2 — Active
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T3Noρ1C13rcvNoC12 — Semi-Idle
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T3Noρ1C13rcv — Semi-Idle
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T3NoC11C13C21C33d — Active
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T3NoC11C13C21C33 — Idle
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T3NoC13C33d — Active
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T3NoC13C33 — Idle
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T3NoC11C13C33d — Active
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T3NoC11C13C33 — Idle
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T3NoC13C32C33d — Active
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T3NoC13C32C33 — Idle
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T3C11C12C21d — Active
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T3C11C12C21 — Idle
Theory 4: Polynomials
T4 is the third-strongest theory in endgame, only behind T5 and T6.
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T4C3d66 — Active
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T4C3d — Active
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T4SNAX — Semi-Idle
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T4C3dC12rcv — Active
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T4C3 — Idle
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T4C123d — Active
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T4C123 — Idle
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T4C12d — Active
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T4C12 — Idle
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T4C56d — Active
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T4C56 — Idle
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T4C4d — Active
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T4C4 — Idle
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T4C5d — Active
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T4C5 — Idle
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T4 — Idle
Theory 5: Logistic Function
T5 is the second-strongest theory in endgame, only behind T6.
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T5AI — Active
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T5Idle xexxx — Semi-Idle
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T5 — Idle
Theory 6: Integral Calculus
T6 is the most powerful theory in endgame, with several players reaching well over e1100𝜏 on their main save, some even over e1200𝜏.
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T6AI — Active
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T6SNAX x.xxexxx — Semi-Idle
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T6NoC34d — Active
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T6NoC34 — Idle
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T6NoC1234d — Active
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T6NoC1234 — Idle
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T6NoC345d — Active
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T6NoC345 — Idle
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T6C4d — Active
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T6C4 — Idle
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T6C3d — Active
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T6C3 — Idle
Theory 7: Numerical Methods
T7 is the third-weakest theory, ahead of T2 and T8. T7PlaySpqceyX is a slightly faster version of T7Play-25.
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T7PlaySpqceyX — Active
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T7Play-25 — Active
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T7C3d — Active
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T7C12d — Active
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T7C12 — Idle
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T7C123d — Active
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T7NoC12 — Idle
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T7NoC123 — Idle
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T7NoC124 — Idle
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T7NoC1234 — Idle
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T7 — Idle
Theory 8: Chaos Theory
T8 is the weakest theory in endgame and has the most active strategy of any theory (T8PlaySolarSwap) T8 also has the largest number of strategies (20+ total), but only those I have seen recommended by the sim are shown here.
Older theory simulators may return the attractor as part of the strategy name (Example: T8R instead of T8). As always, we recommend using XLII’s sim. We have since decided to remove the attractor letter from strategy names.
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T8PlaySolarSwap — VERY Active
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T8Play — Active
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T8SNAX — Semi-Idle
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T8NoC35d — Active
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T8NoC35 — Idle
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T8NoC5d — Active
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T8NoC5/T834 — Idle
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T8NoC3d — Active
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T8NoC3 — Idle
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T8d — Active
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T8 — Idle
Official Custom Theories
In chronological order of release.
Custom Theory 1: Weierstraß Sine Product
The first official custom theory, abbreviated WSP, was created by xelaroc and released on January 15, 2022.
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WSPAI — Active
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WSPdStopC1 — Active
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WSPd — Active
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WSPStopC1 — Semi-Idle
Custom Theory 2: Sequential Limits
The second official custom theory, abbreviated SL, was created by ellipsis and released on January 22, 2022.
Custom Theory 3: Euler’s Formula
The third/fourth official custom theory, abbreviated EF, was first planned by Snaeky, coded by peanut, and balanced with help by XLII. It was released on May 4, 2022, in the same update as CSR2 and the tau cap increase.
Custom Theory 4: Convergents to √2
The third/fourth official custom theory, abbreviated CSR2 or CS2, was created by Solarion. It was released on May 4, 2022, in the same update as Euler’s Formula and the CT tau cap increase from e100 to e150.
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CSR2XL x.xx — VERY Active pre-e500\(\rho\), Active post-e500\(\rho\)
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CSR2d — Active
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CSR2 — Idle
Official Theories
Theory 1: Recurrence Relations #
T1SolarXLII xexxx #
T1SolarXLII xexxx | ||
---|---|---|
Below xexxx | Above xexxx | |
q1 | When q1cost × (6 + lvl % 10) < q2 cost And q1 cost × (15 + lvl % 10) < c4 cost And ρ > 5 × cost |
❌ |
q2 | When ρ > 1.11 × cost | ❌ |
c1 | ❌ | ❌ |
c2 | ❌ | ❌ |
c3 | When ρ > 5 × cost | ❌ |
c4 | ✔️ | ❌ |
The “xexxx” is returned by the recommended theory simulator. For example, it could say “3e647”.
If you are confused about the “%”, read about it here.
Strategy Credits:
- Solarion and XLII for creating and refining this strategy off of the existing T1AI.
- rus9384#1864 for implementing coasting and a constant publication cycle for this strategy.
T1Ratio #
T1Ratio | |
---|---|
q1 | When ρ > 10 × cost |
q2 | When ρ > 1.11 × cost |
c1 | When ρ > 10 × c2ratio × cost |
c2 | When ρ > c2ratio × cost |
c3 | When ρ > c3ratio × cost |
c4 | ✔️ |
Do not buy \(c_1\) or \(c_2\) after e300\(\rho\).
For the \(c_2\) Ratio:
For the \(c_3\) Ratio:
c3 Ratio | |
---|---|
ρ < e300 | 1 |
e300 < ρ < e450 | 1.1 |
e450 < ρ < e550 | 2 |
e550 < ρ < e625 | 5 |
ρ > e625 | 10 |
Strategy Credits:
- XLII
T1AI #
T1AI | |
---|---|
q1 | When ρ > 5 × cost |
q2 | When ρ > 1.15 × cost |
c1 | ❌ |
c2 | ❌ |
c3 | When ρ > 2 × cost |
c4 | ✔️ |
T1C34 #
T1C34 | |
---|---|
q1 | ✔️ |
q2 | ✔️ |
c1 | ❌ |
c2 | ❌ |
c3 | ✔️ |
c4 | ✔️ |
Theory 2: Differential Calculus #
T2MC #
T2MC | |||||
---|---|---|---|---|---|
Publication Multiplier below 1150 | Publication Multiplier 1150-2250 | Publication Multiplier 2250-2900 | Publication Multiplier 2900-4650 | Publication Multiplier above 4650 | |
q1 | ✔️ | ✔️ | ✔️ | ✔️ | ❌ |
q2 | ✔️ | ✔️ | ✔️ | ❌ | ❌ |
q3 | ✔️ | ✔️ | ❌ | ❌ | ❌ |
q4 | ✔️ | ❌ | ❌ | ❌ | ❌ |
r1 | ✔️ | ✔️ | ✔️ | ✔️ | ❌ |
r2 | ✔️ | ✔️ | ✔️ | ❌ | ❌ |
r3 | ✔️ | ✔️ | ❌ | ❌ | ❌ |
r4 | ✔️ | ❌ | ❌ | ❌ | ❌ |
Strategy Credits:
- rus9384#1864
- XLII, whose theory simulator was used to develop and test this strategy.
The “MC” in T2MC stands for MultivariableCoast.
T2MS #
T2MS is the milestone swap strategy for T2, which can be found over here.
T2Coast-X% #
T2Coast-X% | ||
---|---|---|
Before X% of T2’s Optimal Multiplier | After X% of T2’s Optimal Multiplier | |
q1 | ✔️ | ❌ |
q2 | ✔️ | ❌ |
q3 | ✔️ | ❌ |
q4 | ✔️ | ❌ |
r1 | ✔️ | ❌ |
r2 | ✔️ | ❌ |
r3 | ✔️ | ❌ |
r4 | ✔️ | ❌ |
If the sim recommends this, it will return a percentage in the box: T2Coast-☐%
We recommend using T2MC instead of this strategy.
T2 #
T2 | |
---|---|
q1 | ✔️ |
q2 | ✔️ |
q3 | ✔️ |
q4 | ✔️ |
r1 | ✔️ |
r2 | ✔️ |
r3 | ✔️ |
r4 | ✔️ |
Theory 3: Linear Algebra #
T3Play2 #
T3Play2 | ||||
---|---|---|---|---|
Recovery up until e1 away from recovered * | From e1 away from recovered until 1.2 Pub Mult | Publication Mult 1.2-2.4 | Coasting (pub mult > 2.4) | |
b1 | When ⅛ of c31 cost | ❌ | ❌ | ❌ |
b2 | When ⅕ of c32 cost | When ⅕ of c32 cost | When ⅛ of c12 cost | ✔️ |
b3 | When ⅛ of c23 cost | When ⅛ of c23 cost | When ⅛ of c23 cost | ✔️ |
c11 | ❌ | ❌ | ❌ | ❌ |
c12 | When 1/100 of c32 cost | When 1/100 of c32 cost | ✔️ | ✔️ |
c13 | ❌ | ❌ | ❌ | ❌ |
c21 | ❌ | ❌ | ❌ | ❌ |
c22 | When ⅖ of c32 cost | When ⅖ of c32 cost | When ⅛ of c12 cost | ❌ |
c23 | ✔️ | ✔️ | ✔️ | ✔️ |
c31 | ✔️ | ❌ | ❌ | ❌ |
c32 | ✔️ | ✔️ | When ⅛ of c12 cost | ❌ |
c33 | When 1/10 of c23 cost | When 1/10 of c23 cost | ❌ | ❌ |
Strategy Credits:
- Playspout for creating this strategy.
- Solarion for \(c_{12}\) overpush idea.
- xelaroc, whose sim was used to verify Playspout’s results
- rus9384#1864 for changing phase 3 start from pub mult 1 to pub mult 1.2, and changing phase 4 start from 2 to 2.4
- XLII, whose sim was used by rus to test T3Play2 modifications, including the one stated above.
* An earlier version of the strategy did not buy any \(ρ_1\) variables. This is only around 1% slower than the strategy shown above, which does buy \(c_{31}\) and \(b_1\) in early parts of the strategy. It’s up to you whether you think that a 1% improvement is worth it or not.
T3Play #
T3Play | |||
---|---|---|---|
Recovery (pub mult < 1) | Publication Mult 1-2 | Coasting (pub mult > 2) | |
b1 | When cost is ⅛ of c31 cost | When cost is ⅛ of c31 cost | ❌ |
b2 | When cost is 2/9 of c12 cost, 4/9 of c22 cost | When cost is ¼ of c32, c12 cost, ½ of c22 cost | ✔️ |
b3 | When cost is ⅛ of c23 cost, 4/9 of c33 cost | When cost is ⅛ of c23 cost, ½ of c33 cost | When cost is ⅛ of c23 cost, ½ of c33 cost |
c11 | ❌ | ❌ | ❌ |
c12 | ✔️ | ✔️ | ✔️ |
c13 | ❌ | ❌ | ❌ |
c21 | ❌ | ❌ | ❌ |
c22 | When cost is ½ of c32, c12 cost | When cost is ½ of c32, c12 cost | ✔️ |
c23 | ✔️ | ✔️ | ✔️ |
c31 | ✔️ | ✔️ | ❌ |
c32 | ✔️ | ✔️ | ✔️ |
c33 | When cost is 9/32 of c23 cost | When cost is ¼ of c23 cost | When cost is ¼ of c23 cost |
Strategy Credits:
- Playspout for creating this strategy.
- xelaroc, whose sim was used to verify Playspout’s results
T3SNAX #
T3SNAX | ||
---|---|---|
Recovery (pub mult < 1) | Tau Gain (pub mult > 1) | |
b1 | ✔️ | ❌ |
b2 | ✔️ | ✔️ |
b3 | ✔️ | ✔️ |
c11 | ❌ | ❌ |
c12 | When cost × 100 < ρ2 (autobuy c12 also works, is a bit slower) |
✔️ |
c13 | ❌ | ❌ |
c21 | ❌ | ❌ |
c22 | ✔️ | ✔️ |
c23 | ✔️ | ✔️ |
c31 | ✔️ | ❌ |
c32 | ✔️ | ❌ |
c33 | ✔️ | ❌ |
Strategy Credits:
- Snaeky for the idea.
- XLII for simulating the strategy and finding optimal ratios.
T3SNAX2 #
T3SNAX2 | ||
---|---|---|
Recovery (pub mult < 1) | Tau Gain (pub mult > 1) | |
b1 | When cost is 1/10 of ρ1 | ❌ |
b2 | When cost is ⅓ of ρ2 | When cost is ⅓ of ρ2 |
b3 | When cost is ⅕ of ρ3 | When cost is ⅕ of ρ3 |
c11 | ❌ | ❌ |
c12 | When cost is 1/100 of ρ2 | ✔️ |
c13 | ❌ | ❌ |
c21 | ❌ | ❌ |
c22 | ✔️ | When cost is ⅛ of ρ2 |
c23 | ✔️ | ✔️ |
c31 | ✔️ | ❌ |
c32 | ✔️ | ❌ |
c33 | When cost is 1/10 of ρ3 | ❌ |
Strategy Credits:
- Snaeky for the idea.
- XLII for simulating the strategy and finding optimal ratios.
It is designed to be an easier version of current t3 strategies.
This is the only active SNAX strategy.
T3Noρ1C13rcvNoC12 #
T3Noρ1C13rcvNoC12 | ||
---|---|---|
Recovery (pub mult < 1) | Tau Gain (pub mult > 1) | |
b1 | ❌ | ❌ |
b2 | ✔️ | ✔️ |
b3 | ✔️ | ✔️ |
c11 | ❌ | ❌ |
c12 | ❌ | ✔️ |
c13 | ❌ | ❌ |
c21 | ❌ | ❌ |
c22 | ✔️ | ❌ |
c23 | ✔️ | ✔️ |
c31 | ❌ | ❌ |
c32 | ✔️ | ❌ |
c33 | ✔️ | ❌ |
Strategy Credits:
- xelaroc
- Playspout
T3Noρ1C13rcv #
T3Noρ1C13rcvNoC12 | ||
---|---|---|
Recovery (pub mult < 1) | Tau Gain (pub mult > 1) | |
b1 | ❌ | ❌ |
b2 | ✔️ | ✔️ |
b3 | ✔️ | ✔️ |
c11 | ❌ | ❌ |
c12 | ✔️ | ✔️ |
c13 | ❌ | ❌ |
c21 | ❌ | ❌ |
c22 | ✔️ | ❌ |
c23 | ✔️ | ✔️ |
c31 | ❌ | ❌ |
c32 | ✔️ | ❌ |
c33 | ✔️ | ❌ |
Strategy Credits:
- xelaroc
- Playspout
T3NoC11C13C21C33d #
T3NoC11C13C21C33d | |
---|---|
b1 | When cost is 1/8 of c31 cost |
b2 | When cost is 1/5 of other ρ2 variables’ cost (c12, c22, c32) |
b3 | When cost is 1/8 of c23 cost |
c11 | ❌ |
c12 | ✔️ |
c13 | ❌ |
c21 | ❌ |
c22 | ✔️ |
c23 | ✔️ |
c31 | ✔️ |
c32 | ✔️ |
c33 | ❌ |
T3NoC11C13C21C33 #
T3NoC11C13C21C33 | |
---|---|
b1 | ✔️ |
b2 | ✔️ |
b3 | ✔️ |
c11 | ❌ |
c12 | ✔️ |
c13 | ❌ |
c21 | ❌ |
c22 | ✔️ |
c23 | ✔️ |
c31 | ✔️ |
c32 | ✔️ |
c33 | ❌ |
T3NoC13C33d #
T3NoC13C33d | |
---|---|
b1 | When cost is 1/10 of min(c21 cost, c31 cost) |
b2 | When cost is ¼ of min(c12, c22, c32) |
b3 | When cost is 1/10 of c23 cost |
c11 | ✔️ |
c12 | ✔️ |
c13 | ❌ |
c21 | ✔️ |
c22 | ✔️ |
c23 | ✔️ |
c31 | ✔️ |
c32 | ✔️ |
c33 | ❌ |
T3NoC13C33 #
T3NoC13C33 | |
---|---|
b1 | ✔️ |
b2 | ✔️ |
b3 | ✔️ |
c11 | ✔️ |
c12 | ✔️ |
c13 | ❌ |
c21 | ✔️ |
c22 | ✔️ |
c23 | ✔️ |
c31 | ✔️ |
c32 | ✔️ |
c33 | ❌ |
T3NoC11C13C33d #
T3NoC11C13C33d | |
---|---|
b1 | When cost is 1/10 of min(c21 cost, c31 cost) |
b2 | When cost is ¼ of min(c12, c22, c32) |
b3 | When cost is 1/10 of c23 cost |
c11 | ❌ |
c12 | ✔️ |
c13 | ❌ |
c21 | ✔️ |
c22 | ✔️ |
c23 | ✔️ |
c31 | ✔️ |
c32 | ✔️ |
c33 | ❌ |
T3NoC11C13C33 #
T3NoC11C13C33d | |
---|---|
b1 | ✔️ |
b2 | ✔️ |
b3 | ✔️ |
c11 | ❌ |
c12 | ✔️ |
c13 | ❌ |
c21 | ✔️ |
c22 | ✔️ |
c23 | ✔️ |
c31 | ✔️ |
c32 | ✔️ |
c33 | ❌ |
T3NoC13C32C33d #
T3C13C32C33d | |
---|---|
b1 | When cost is ⅛ of min(c11 cost, c21 cost, c31 cost) |
b2 | When cost is ⅕ of min(c12 cost, c22 cost) |
b3 | When cost is ⅛ of c23 cost |
c11 | ✔️ |
c12 | ✔️ |
c13 | ❌ |
c21 | ✔️ |
c22 | ✔️ |
c23 | ✔️ |
c31 | ✔️ |
c32 | ❌ |
c33 | ❌ |
T3NoC13C32C33 #
T3C13C32C33 | |
---|---|
b1 | ✔️ |
b2 | ✔️ |
b3 | ✔️ |
c11 | ✔️ |
c12 | ✔️ |
c13 | ❌ |
c21 | ✔️ |
c22 | ✔️ |
c23 | ✔️ |
c31 | ✔️ |
c32 | ❌ |
c33 | ❌ |
T3C11C12C21d #
T3C11C12C21d | |
---|---|
b1 | When cost is ⅐ of min(c11 cost, c21 cost) |
b2 | When cost is ⅐ of c12 cost |
b3 | ❌ |
c11 | ✔️ |
c12 | ✔️ |
c13 | ❌ |
c21 | ✔️ |
c22 | ❌ |
c23 | ❌ |
c31 | ❌ |
c32 | ❌ |
c33 | ❌ |
T3C11C12C21 #
T3C11C12C21 | |
---|---|
b1 | ✔️ |
b2 | ✔️ |
b3 | ❌ |
c11 | ✔️ |
c12 | ✔️ |
c13 | ❌ |
c21 | ✔️ |
c22 | ❌ |
c23 | ❌ |
c31 | ❌ |
c32 | ❌ |
c33 | ❌ |
Theory 4: Polynomials #
T4C3d66 #
T4C3d66 | ||
---|---|---|
Recovery (pub mult < 1) | Tau Gain (pub mult > 1) | |
c1 | ❌ | ❌ |
c2 | ❌ | ❌ |
c3 | ✔️ | ✔️ |
c4 | ❌ | ❌ |
c5 | ❌ | ❌ |
c6 | ❌ | ❌ |
q1 | When 10 + q1lvl % 10 times cheaper than min(q2 cost, c3 cost) | When 10 + q1lvl % 10 times cheaper than min(q2 cost, c3 cost) |
q2 | ✔️ | When cost is ⅔ of c3 cost |
When the theory simulator recommends this strategy, it will show something like: T4C3d66 \(q_1\): 377 \(q_2\): 252”.
The levels it shows after \(q_1\) and \(q_2\) are the last levels you should buy them to in this publication.
If you are confused about the “%”, read about it here.
The “66” in the name T4C3d66 refers to the ⅔ ratio \(q_2\) is bought at relative to \(c_3\).
Strategy Credits:
- XLII
- rus9384#1864
T4C3d #
T4C3d | |
---|---|
c1 | ❌ |
c2 | ❌ |
c3 | ✔️ |
c4 | ❌ |
c5 | ❌ |
c6 | ❌ |
q1 | When cost is 1/10 of q2 cost and c3 cost |
q2 | ✔️ |
T4SNAX #
T4SNAX | ||
---|---|---|
Publication Multiplier < 2.75 | Publication Multiplier > 2.75 | |
c1 | ❌ | ❌ |
c2 | ❌ | ❌ |
c3 | ✔️ | ✔️ |
c4 | ❌ | ❌ |
c5 | ❌ | ❌ |
c6 | ❌ | ❌ |
q1 | ✔️ | ❌ |
q2 | ✔️ | ✔️ |
Strategy Credits:
- Snaeky
- XLII
T4C3dC12rcv #
T4C3dC12rcv | ||
---|---|---|
Recovery (pub mult < 1) | Tau Gain (pub mult > 1) | |
c1 | When cost is 1/10 of c2 cost | ❌ |
c2 | ✔️ | ❌ |
c3 | ✔️ | ✔️ |
c4 | ❌ | ❌ |
c5 | ❌ | ❌ |
c6 | ❌ | ❌ |
q1 | When cost is 1/10 of q2 cost | When cost is 1/10 of q2 cost |
q2 | ✔️ | ✔️ |
T4C3 #
T4C3 | |
---|---|
c1 | ❌ |
c2 | ❌ |
c3 | ✔️ |
c4 | ❌ |
c5 | ❌ |
c6 | ❌ |
q1 | ✔️ |
q2 | ✔️ |
T4C123d #
T4C123d | |
---|---|
c1 | When cost is 1/10 of c2 cost |
c2 | ✔️ |
c3 | ✔️ |
c4 | ❌ |
c5 | ❌ |
c6 | ❌ |
q1 | When cost is 1/10 of q2 cost |
q2 | ✔️ |
This strategy is typically seen at lower \(\rho\) and is eventually outpaced by T4C3d.
T4C123 #
T4C123 | |
---|---|
c1 | ✔️ |
c2 | ✔️ |
c3 | ✔️ |
c4 | ❌ |
c5 | ❌ |
c6 | ❌ |
q1 | ✔️ |
q2 | ✔️ |
This strategy is typically seen at lower \(\rho\) and is eventually outpaced by T4C3.
T4C12d #
T4C12d | |
---|---|
c1 | When cost is 1/10 of c2 cost |
c2 | ✔️ |
c3 | ❌ |
c4 | ❌ |
c5 | ❌ |
c6 | ❌ |
q1 | ❌ |
q2 | ❌ |
T4C12 #
T4C12 | |
---|---|
c1 | ✔️ |
c2 | ✔️ |
c3 | ❌ |
c4 | ❌ |
c5 | ❌ |
c6 | ❌ |
q1 | ❌ |
q2 | ❌ |
T4C56d #
T4C56d | |
---|---|
c1 | ❌ |
c2 | ❌ |
c3 | ❌ |
c4 | ❌ |
c5 | ✔️ |
c6 | ✔️ |
q1 | When cost is 1/10 of q2 cost |
q2 | ✔️ |
T4C56 #
T4C56d | |
---|---|
c1 | ❌ |
c2 | ❌ |
c3 | ❌ |
c4 | ❌ |
c5 | ✔️ |
c6 | ✔️ |
q1 | ✔️ |
q2 | ✔️ |
T4C4d #
T4C4d | |
---|---|
c1 | ❌ |
c2 | ❌ |
c3 | ❌ |
c4 | ✔️ |
c5 | ❌ |
c6 | ❌ |
q1 | When cost is 1/10 of q2 cost |
q2 | ✔️ |
T4C4 #
T4C4 | |
---|---|
c1 | ❌ |
c2 | ❌ |
c3 | ❌ |
c4 | ✔️ |
c5 | ❌ |
c6 | ❌ |
q1 | ✔️ |
q2 | ✔️ |
T4C5d #
T4C5d | |
---|---|
c1 | ❌ |
c2 | ❌ |
c3 | ❌ |
c4 | ❌ |
c5 | ✔️ |
c6 | ❌ |
q1 | When cost is 1/10 of q2 cost |
q2 | ✔️ |
T4C5 #
T4C5 | |
---|---|
c1 | ❌ |
c2 | ❌ |
c3 | ❌ |
c4 | ❌ |
c5 | ✔️ |
c6 | ❌ |
q1 | ✔️ |
q2 | ✔️ |
T4 #
T4 | |
---|---|
c1 | ✔️ |
c2 | ✔️ |
c3 | ✔️ |
c4 | ✔️ |
c5 | ✔️ |
c6 | ✔️ |
q1 | ✔️ |
q2 | ✔️ |
Theory 5: Logistic Function #
T5AI #
This active strategy does not work well with this method of showing theory strategies. Please visit this guide page to learn how to perform T5AI.
T5Idle xexxx #
T5Idle xexxx | ||
---|---|---|
Before xexxx ρ | After xexxx ρ | |
q1 | ✔️ | ✔️ |
q2 | ✔️ | ✔️ |
c1 | ✔️ | ❌ |
c2 | ✔️ | ✔️ |
c3 | ✔️ | ✔️ |
IMPORTANT:
Do active \(c_2\) buying (buying \(c_2\) when \(q\) isn’t increasing, and x10 for the first few seconds of the publication) for the first few minutes of the publication.
The “xexxx” is returned by the recommended theory simulator. For example, it could say “3e647”.
Strategy Credit:
- XLII
T5 #
T5 | |
---|---|
q1 | ✔️ |
q2 | ✔️ |
c1 | ✔️ |
c2 | ✔️ |
c3 | ✔️ |
Theory 6: Integral Calculus #
T6AI #
T6AI | |
---|---|
q1 | When 7 + q1lvl % 10 times cheaper than q2 |
q2 | ✔️ |
r1 | When 5 + r1lvl % 10 times cheaper than r2 |
r2 | ✔️ |
c1 | When 8 + c1lvl % 10 times cheaper than c2 |
c2 | As the publication progresses, buy less and less c2 (and therefore less c1 too) |
c3 | ❌ |
c4 | ❌ |
c5 | ✔️ |
If you are confused about the “%”, read about it here.
T6SNAX x.xxexxx #
T6SNAX x.xxexxx | ||
---|---|---|
Before x.xxexxx | After x.xxexxx | |
q1 | ✔️ | ✔️ |
q2 | ✔️ | ✔️ |
r1 | ✔️ | ✔️ |
r2 | ✔️ | ✔️ |
c1 | ✔️ | ❌ |
c2 | ✔️ | ❌ |
c3 | ❌ | ❌ |
c4 | ❌ | ❌ |
c5 | ✔️ | ✔️ |
The “x.xxexxx” is returned by the recommended theory simulator. For example, it could say “3e647”.
Strategy Credits:
- Snaeky
- XLII
T6NoC34d #
T6NoC34d | |
---|---|
q1 | When cost is 1/10 of q2 cost |
q2 | ✔️ |
r1 | When cost is 1/10 of r2 cost |
r2 | ✔️ |
c1 | When cost is 1/10 of c2 cost |
c2 | ✔️ |
c3 | ❌ |
c4 | ❌ |
c5 | ✔️ |
T6NoC34 #
T6NoC34 | |
---|---|
q1 | ✔️ |
q2 | ✔️ |
r1 | ✔️ |
r2 | ✔️ |
c1 | ✔️ |
c2 | ✔️ |
c3 | ❌ |
c4 | ❌ |
c5 | ✔️ |
T6NoC1234d #
T6NoC1234d | |
---|---|
q1 | When cost is 1/10 of q2 cost |
q2 | ✔️ |
r1 | When cost is 1/10 of r2 cost |
r2 | ✔️ |
c1 | ❌ |
c2 | ❌ |
c3 | ❌ |
c4 | ❌ |
c5 | ✔️ |
Note: If you need to, you can idle recovery by autobuying \(q_1\) and \(r_1\) until the theory has passed its previous publication point. This will reduce your rates by only ~1% relative to buying \(q_1\) and \(r_1\) at e1 ratio the entire publication.
T6NoC1234 #
T6NoC1234 | |
---|---|
q1 | ✔️ |
q2 | ✔️ |
r1 | ✔️ |
r2 | ✔️ |
c1 | ❌ |
c2 | ❌ |
c3 | ❌ |
c4 | ❌ |
c5 | ✔️ |
T6NoC345d #
T6NoC345d | |
---|---|
q1 | When cost is 1/10 of q2 cost |
q2 | ✔️ |
r1 | When cost is 1/10 of r2 cost |
r2 | ✔️ |
c1 | When cost is 1/10 of c2 cost |
c2 | ✔️ |
c3 | ❌ |
c4 | ❌ |
c5 | ❌ |
This strategy is sometimes seen at lower taus but not at higher taus.
T6NoC345 #
T6NoC345 | |
---|---|
q1 | ✔️ |
q2 | ✔️ |
r1 | ✔️ |
r2 | ✔️ |
c1 | ✔️ |
c2 | ✔️ |
c3 | ❌ |
c4 | ❌ |
c5 | ❌ |
This strategy is sometimes seen at lower taus but not at higher taus.
T6C4d #
T6C4d | |
---|---|
q1 | When cost is ⅕ of min(c4 cost, q2 cost, r2 cost) |
q2 | ✔️ |
r1 | When cost is ⅕ of min(c4 cost, q2 cost, r2 cost) |
r2 | ✔️ |
c1 | ❌ |
c2 | ❌ |
c3 | ❌ |
c4 | ✔️ |
c5 | ❌ |
T6C4 #
T6C4 | |
---|---|
q1 | ✔️ |
q2 | ✔️ |
r1 | ✔️ |
r2 | ✔️ |
c1 | ❌ |
c2 | ❌ |
c3 | ❌ |
c4 | ✔️ |
c5 | ❌ |
T6C3d #
T6C3d | |
---|---|
q1 | When cost is ⅓ of min(q2 cost, c3 cost) |
q2 | ✔️ |
c1 | ❌ |
c2 | ❌ |
c3 | ✔️ |
c4 | ❌ |
c5 | ❌ |
Both T6C3d and T6C3 don’t have \(r_1\) or \(r_2\) listed because the two strategies only appear on the sim below the milestones that give \(r_1\) and \(r_2\).
T6C3 #
T6C3 | |
---|---|
q1 | ✔️ |
q2 | ✔️ |
c1 | ❌ |
c2 | ❌ |
c3 | ✔️ |
c4 | ❌ |
c5 | ❌ |
Both T6C3d and T6C3 don’t have \(r_1\) or \(r_2\) listed because the two strategies only appear on the sim below the milestones that give \(r_1\) and \(r_2\).
Theory 7: Numerical Methods #
T7PlaySpqceyX #
If there is no number after T7PlaySpqcey, then use this table:
T7PlaySpqcey | |
---|---|
q1 | When cost is ¼ of c6 cost |
c1 | ❌ |
c2 | ❌ |
c3 | When cost is 1/10 of c6 cost |
c4 | When cost is 1/10 of c6 cost |
c5 | When cost is ¼ of c6 cost |
c6 | ✔️ |
If there is a number after T7PlaySpqcey (Example: T7PlaySpqcey10 or T7PlaySpqcey100), then use this table:
T7PlaySpqceyX | |
---|---|
q1 | When cost is ¼ of c6 cost |
c1 | When cost is 1/10 of c2 cost |
c2 | When X times cheaper than c6 cost |
c3 | When cost is 1/10 of c6 cost |
c4 | When cost is 1/10 of c6 cost |
c5 | When cost is ¼ of c6 cost |
c6 | ✔️ |
While the “X” is only directly in the \(c_2\) buying condition, because the \(c_1\) buying condition is based on the cost of \(c_2\), the “X” also indirectly affects how much \(c_1\) is bought.
Regardless of the “X” value, the \(c_1\) buying condition remains “When cost is 1/10 of \(c_2\) cost”
The number after T7PlaySpqcey occurs more at lower \(\tau\) values.
If you are confused about the “%”, read about it here.
Strategy Credits:
- Playspout for \(q_1\), \(c_4\), \(c_5\), \(c_6\) buying strategy
- spqcey for the addition of \(c_3\)
- Snaeky for number after T7PlaySpqcey for if \(c_2\) and \(c_1\) are bought, and if so, what ratio
- XLII for simulating Snaeky’s idea
T7Play-25 #
T7Play-25 | |
---|---|
q1 | When cost is ¼ of c6 cost |
c1 | ❌ |
c2 | ❌ |
c3 | ❌ |
c4 | When cost is 1/10 of c6 cost |
c5 | When cost is ¼ of c6 cost |
c6 | ✔️ |
T7Play-25 has a “25” due to the two 25% (¼) ratios
Strategy Credits:
- Playspout
T7C3d #
T7C3d | |
---|---|
q1 | When cost is 1/10 of c3 cost |
c1 | ❌ |
c2 | ❌ |
c3 | ✔️ |
c4 | ❌ |
c5 | ❌ |
c6 | ❌ |
T7C12d #
T7C12d | |
---|---|
q1 | When cost is 1/10 of c2 cost |
c1 | When cost is ⅛ of c2 cost |
c2 | ✔️ |
c3 | ❌ |
c4 | ❌ |
c5 | ❌ |
c6 | ❌ |
T7C12 #
T7C12 | |
---|---|
q1 | ✔️ |
c1 | ✔️ |
c2 | ✔️ |
c3 | ❌ |
c4 | ❌ |
c5 | ❌ |
c6 | ❌ |
T7C123d #
T7C123d | |
---|---|
q1 | When cost is 1/10 of min(c2 cost, c3 cost) |
c1 | When cost is ⅛ of min(c2 cost, c3 cost) |
c2 | ✔️ |
c3 | ✔️ |
c4 | ❌ |
c5 | ❌ |
c6 | ❌ |
T7NoC12 #
T7NoC12 | |
---|---|
q1 | ✔️ |
c1 | ❌ |
c2 | ❌ |
c3 | ✔️ |
c4 | ✔️ |
c5 | ✔️ |
c6 | ✔️ |
T7NoC123 #
T7NoC123 | |
---|---|
q1 | ✔️ |
c1 | ❌ |
c2 | ❌ |
c3 | ❌ |
c4 | ✔️ |
c5 | ✔️ |
c6 | ✔️ |
T7NoC124 #
T7NoC124 | |
---|---|
q1 | ✔️ |
c1 | ❌ |
c2 | ❌ |
c3 | ✔️ |
c4 | ❌ |
c5 | ✔️ |
c6 | ✔️ |
T7NoC1234 #
T7NoC1234 | |
---|---|
q1 | ✔️ |
c1 | ❌ |
c2 | ❌ |
c3 | ❌ |
c4 | ❌ |
c5 | ✔️ |
c6 | ✔️ |
T7 #
T7 | |
---|---|
q1 | ✔️ |
c1 | ✔️ |
c2 | ✔️ |
c3 | ✔️ |
c4 | ✔️ |
c5 | ✔️ |
c6 | ✔️ |
Theory 8: Chaos Theory #
T8PlaySolarSwap #
T8PlaySolarSwap | |
---|---|
c1 | When 5 + c1lvl % 10 times cheaper than min(c2 cost, c4 cost) |
c2 | ✔️ |
c3 | When cost is ⅖ of min(c2 cost, c4 cost) |
c4 | ✔️ |
c5 | When cost is ⅖ of min(c2 cost, c4 cost) |
Milestone Swap:
Every 34 seconds, remove one level from the first milestone then immediately add the level back.
If you are confused about the “%”, read about it here.
Strategy Credits:
- Playspout for the variable buying strategy
- Solarion for the milestone swap idea
T8Play #
T8Play | |
---|---|
c1 | When cost is ⅛ of min(c2 cost, c4 cost) |
c2 | ✔️ |
c3 | When cost is ⅖ of min(c2 cost, c4 cost) |
c4 | ✔️ |
c5 | When cost is ¼ of min(c2 cost, c4 cost) |
Strategy Credits:
- Playspout
T8SNAX #
T8SNAX | |||
---|---|---|---|
Publication Multiplier < 1.6 | Publication Multiplier 1.6-2.3 | Publication Multiplier > 2.3 | |
c1 | ✔️ | ❌ | ❌ |
c2 | ✔️ | ✔️ | ✔️ |
c3 | ✔️ | ✔️ | ❌ |
c4 | ✔️ | ✔️ | ✔️ |
c5 | ✔️ | ✔️ | ❌ |
Strategy Credits:
- Snaeky
- XLII
T8NoC35d #
T8NoC35d | |
---|---|
c1 | When 10 + c1lvl % 10 times cheaper than min(c2 cost, c4 cost) |
c2 | ✔️ |
c3 | ❌ |
c4 | ✔️ |
c5 | ❌ |
If you are confused about the “%”, read about it here.
T8NoC35 #
T8NoC35 | |
---|---|
c1 | ✔️ |
c2 | ✔️ |
c3 | ❌ |
c4 | ✔️ |
c5 | ❌ |
T8NoC5d #
T8NoC5d | |
---|---|
c1 | When cost is 1/10 of min(c2 cost, c4 cost) |
c2 | ✔️ |
c3 | ✔️ |
c4 | ✔️ |
c5 | ❌ |
T8NoC5/T834 #
T8NoC5/T834 | |
---|---|
c1 | ✔️ |
c2 | ✔️ |
c3 | ✔️ |
c4 | ✔️ |
c5 | ❌ |
T8NoC3d #
T8NoC3d | |
---|---|
c1 | When cost is 1/10 of min(c2 cost, c4 cost) |
c2 | ✔️ |
c3 | ❌ |
c4 | ✔️ |
c5 | ✔️ |
T8NoC3 #
T8NoC3 | |
---|---|
c1 | ✔️ |
c2 | ✔️ |
c3 | ❌ |
c4 | ✔️ |
c5 | ✔️ |
T8d #
T8d | |
---|---|
c1 | When cost is 1/10 of c2 cost |
c2 | ✔️ |
c3 | ✔️ |
c4 | ✔️ |
c5 | ✔️ |
T8 #
T8 | |
---|---|
c1 | ✔️ |
c2 | ✔️ |
c3 | ✔️ |
c4 | ✔️ |
c5 | ✔️ |
Official Custom Theories
Weierstraß Sine Product #
WSPAI #
WSPAI | |
---|---|
q1 | When cost is 1/10 of q2 cost |
q2 | ✔️(Autobuy when not saving up for n) |
n | ✔️ Save up for n when ρ > cost/4 |
c1 | Stop buying a few seconds into a publication (or do e5 difference at lower ρ) |
c2 | ✔️ (Autobuy when not saving up for n) |
Strategy Credits:
- xelaroc
WSPdStopC1 #
WSPdStopC1 | ||
---|---|---|
First 15 Seconds of Publication | Rest of Publication | |
q1 | When 8 + q1lvl % 10 times cheaper than min(q2 cost, n cost, c2 cost) | When 8 + q1lvl % 10 times cheaper than min(q2 cost, n cost, c2 cost) |
q2 | ✔️ | ✔️ |
n | ✔️ | ✔️ |
c1 | ✔️ | When cost 1/Ratio of min(q2 cost, n cost, c2 cost) |
c2 | ✔️ | ✔️ |
If you are confused about the “%”, read about it here.
The “Ratio” stated in \(c_1\) is determined as follows, where \(\rho\) is \(\rho\) at the end of your last publication:
c1 Ratio | |
---|---|
ρ < e25 | 1 |
e25 < ρ < e40 | 3 |
e40 < ρ < e200 | 10 |
e200 < ρ < e400 | 50 |
e400 < ρ < e700 | 1000 |
ρ > e700 | Do not buy c1 after 15 seconds into publication |
Strategy Credits:
- xelaroc for testing/creating the strategy
- Snaeky for the stop \(c_1\) idea
- XLII for some modifications including adding modulus and \(c_1\) changes
WSPd #
WSPd | |
---|---|
q1 | When cost is 1/10 of q2 cost |
q2 | ✔️ |
n | ✔️ |
c1 | When cost is 1/10 of c2 cost (recommended to stop buying before this) |
c2 | ✔️ |
Strategy Credits:
- xelaroc
WSPStopC1 #
WSPStopC1 | ||
---|---|---|
First 15 Seconds of Publication | Rest of Publication | |
q1 | ✔️ | ✔️ |
q2 | ✔️ | ✔️ |
n | ✔️ | ✔️ |
c1 | ✔️ | If ρ < e450, ✔️ If ρ > e450, ❌ |
c2 | ✔️ | ✔️ |
Strategy Credits:
- xelaroc for simulating it/adding it to the sim
- Snaeky for the stop \(c_1\) idea
- XLII for \(c_1\) modification
Sequential Limits #
SLMS #
Milestone Swap:
The milestone state will be described with four numbers. These describe the priority of the milestone.
For example, 4→3→1→2 means you should prioritize buying fourth milestone levels first, then after the fourth milestone is maxed, then you buy third milestone levels, and then first milestone, then second milestone.
There are 3 milestone states:
State 1: 4→3→1→2 (prioritizes boost for the \(e-\gamma\) term)
State 2: 2→1→4→3 (prioritizes boost for \(\dot\rho_2\))
State 3: 1→2→4→3 (prioritizes boost for instantaneous \(\rho\) gain, aka \(\rho_2\) exponent)
This strategy swaps milestones depending on how far away the next \(b_1\) or \(b_2\) upgrade is.
The goal of this strategy is:
- Buy \(b_1\)/\(b_2\)
- Swap milestones into State 1 to fully utilize the boost from the new \(b_1\)/\(b_2\) upgrade.
- After some time (the exact amount of time will be described later in the strategy), we want to swap to State 2. This way we boost \(\dot\rho_2\) so we get more \(\rho_2\) quicker.
- When we are closer to the next \(b_1\)/\(b_2\) upgrade, swap to State 3 so we utilize the boost that we just got for \(\rho_2\). This will get us to the next \(b_1\)/\(b_2\) upgrade a lot quicker.
- Repeat.
This may seem difficult to execute, but publications in SL are 1 to 1.5 hours long after e50\(\rho\)-e300\(\rho\). This means there can be up to 5-10 minute gaps between \(b_1\)/\(b_2\) upgrades later in the publication. You will also get used to the swapping ratios and duration quickly because of the consistent publication lengths.
At the very end of publications, you will also not have to milestone swap, as we will use State 3 only, to get the last \(\rho\) boost before publishing.
As long as \(\rho\) < e175, we will swap between the three states, after that its just the first two states.
Note: NEVER swap into State 2 after 4.5 publication multiplier. Do State 3 instead for that time.
The ratios for swapping are as follows, where you enter the next state when the ratio: \(\frac{min(b_1 cost, b_2 cost)}{\rho}\) is lower than the ratio provided under the header:
Ratios for Swapping | |||
---|---|---|---|
State 1 | State 2 | State 3 | |
e25ρ-e50ρ | Until 5x cost/ρ Ratio | Until 4x cost/ρ Ratio | Until upgrade is bought |
e50ρ-e75ρ | Until 7x cost/ρ Ratio | Until 6x cost/ρ Ratio | Until upgrade is bought |
e75ρ-e100ρ | Until 12x cost/ρ Ratio | Until 10x cost/ρ Ratio | Until upgrade is bought |
e100ρ-e150ρ | Until 20x cost/ρ Ratio | Until 15x cost/ρ Ratio | Until upgrade is bought |
e150ρ-e175ρ | Until 8x cost/ρ Ratio | Until 6x cost/ρ Ratio | Until upgrade is bought |
e175ρ-e200ρ | Until 1.5x cost/ρ Ratio | Until upgrade is bought | Skip |
e200ρ-e275ρ | Until 3x cost/ρ Ratio | Skip | Until upgrade is bought |
e275ρ-e300ρ | Until 2x cost/ρ Ratio | Skip | Until upgrade is bought |
cost in the table refers to minimum(\(b_1\) cost, \(b_2\) cost)
This may seem confusing, but let’s take the first row as an example.
In the first phase (e25\(\rho\) - e50\(\rho\)) you should have your milestones in State 1 until \(\rho\) is 1/5 of min(\(b_1\) cost, \(b_2\) cost).
Then, swap to State 2 until \(\rho\) is 1/4 of min(\(b_1\) cost, \(b_2\) cost).
After that, swap to State 3 until you get the upgrade.
Note: You do not have to follow those ratios exactly. It does not make much difference if you do it slightly differently.
The numbers are just important to give the idea for around where you want to swap.
e.g. in e200\(\rho\)+ range, you only want to swap when close to next \(b_1\)/\(b_2\). and e75-e150\(\rho\) you swap very early.
These numbers also tell you that you never want to be in State 2 for a long time.
Variable Buying
SLMS | |||
---|---|---|---|
Publication Mult < 4 | Publication Mult 4-7.5 | Publication Mult > 7.5 | |
a1 | ✔️ | ❌ | ❌ |
a2 | ✔️ | ❌ | ❌ |
b1 | ✔️ | ✔️ | ❌ |
b2 | ✔️ | ✔️ | ❌ |
Strategy Credit:
- XLII
SLMSd #
For the milestone swapping details, read the above strategy, SLMS. This strategy only modifies the variable buying strategies.
SLMSd | |||
---|---|---|---|
Publication Mult < 4 | Publication Mult 4-7.5 | Publication Mult > 7.5 | |
a1 | If a1lvl % 3 = 0, then ✔️ If not, buy when 2 × (a1lvl % 3) times cheaper than a2 cost |
❌ | ❌ |
a2 | ✔️ | ❌ | ❌ |
b1 | If b1lvl % 4 = 0 or 1, then ✔️ If not, buy when b1lvl % 4 times cheaper than b2 cost |
If b1lvl % 4 = 0 or 1, then ✔️ If not, buy when b1lvl % 4 times cheaper than b2 cost |
❌ |
b2 | ✔️ | ✔️ | ❌ |
If you are confused about the “%”, read about it here.
Strategy Credit:
- XLII
SLStopAd #
SLStopAd | |||
---|---|---|---|
Publication Mult < 4.5 | Publication Mult 4.5-6 | Publication Mult > 6 | |
a1 | If a1lvl % 3 = 0, then ✔️ If not, buy when 2 × (a1lvl % 3) times cheaper than a2 cost |
❌ | ❌ |
a2 | ✔️ | ❌ | ❌ |
b1 | If b1lvl % 4 = 0 or 1, then ✔️ If not, buy when b1lvl % 4 times cheaper than b2 cost |
If b1lvl % 4 = 0 or 1, then ✔️ If not, buy when b1lvl % 4 times cheaper than b2 cost |
❌ |
b2 | ✔️ | ✔️ | ❌ |
If you are confused about the “%”, read about it here.
The boost from doublings (\(a_1\) to \(a_2\), \(b_1\) to \(b_2\)) is rarely enough to justify choosing this strategy over the idle strategy SLStopA.
Strategy Credits:
- xelaroc
- Playspout
- rus9384#1864 for \(b_1\), \(b_2\) coasting at 6 publication multiplier
- XLII for buying ratios change and integration of modulus
SLStopA #
SLStopA | |||
---|---|---|---|
Publication Mult < 4.5 | Publication Mult 4.5-6 | Publication Mult > 6 | |
a1 | ✔️ | ❌ | ❌ |
a2 | ✔️ | ❌ | ❌ |
b1 | ✔️ | ✔️ | ❌ |
b2 | ✔️ | ✔️ | ❌ |
Strategy Credits:
- xelaroc
- Playspout
- rus9384#1864 for \(b_1\), \(b_2\) coasting at 6 publication multiplier
Euler’s Formula #
EFAI #
EFAI | ||
---|---|---|
Recovery (pub mult < 1) | Tau Gain (pub mult > 1) | |
ṫ | ✔️ | ✔️ |
q1 | When cost × (10 + lvl % 10) < q2 cost | When cost × (10 + lvl % 10) < q2 cost |
q2 | ✔️ | ✔️ |
b1 | ✔️ | When ⅕ of a2 cost |
b2 | ✔️ | When ⅕ of a2 cost |
c1 | ✔️ | When ⅕ of a3 cost |
c2 | ✔️ | When ⅕ of a3 cost |
a1 | When cost × (4 + (lvl % 10)/2) < q2 cost | When cost × (4 + (lvl % 10)/2) < q2 cost |
a2 | ✔️ | ✔️ |
a3 | ✔️ | ✔️ |
When the theory simulator recommends this strategy, it will show something like: “EFAI \(q_1\): 1223 \(q_2\): 144 \(a_1\): 382”. The levels it shows after each variable are the last levels you should buy them to in this publication.
If you are confused about the “%”, read about it here.
Strategy Credits:
- The Amazing Community (EFAI is a product of a bunch of ideas from various players)
EFSNAX #
EFSNAX | ||
---|---|---|
Recovery (pub mult < 1) | Tau Gain (pub mult > 1) | |
ṫ | ✔️ | ✔️ |
q1 | ✔️ | ❌ |
q2 | ✔️ | ✔️ |
b1 | ✔️ | ❌ |
b2 | ✔️ | ❌ |
c1 | ✔️ | ❌ |
c2 | ✔️ | ❌ |
a1 | ✔️ | ✔️ |
a2 | ✔️ | ✔️ |
a3 | ✔️ | ✔️ |
Strategy Credits:
- Snaeky
- XLII
- Gaunter for buying \(a_1\) after recovery when past e150\(\rho\) strategy
* If below e150\(\rho\), don’t autobuy \(a_1\) after recovery.
EFd #
EFd | |
---|---|
ṫ | ✔️ |
q1 | When cost is 1/10 of q2 cost |
q2 | ✔️ |
b1 | ✔️ |
b2 | ✔️ |
c1 | ✔️ |
c2 | ✔️ |
a1 | When cost is ¼ of q2 cost |
a2 | ✔️ |
a3 | ✔️ |
EF #
EF | |
---|---|
ṫ | ✔️ |
q1 | ✔️ |
q2 | ✔️ |
b1 | ✔️ |
b2 | ✔️ |
c1 | ✔️ |
c2 | ✔️ |
a1 | ✔️ |
a2 | ✔️ |
a3 | ✔️ |
Convergents to √2 #
CSR2XL x.xx #
CSR2XL x.xx | ||
---|---|---|
Before x.xx Publication Multiplier | After x.xx Publication Multiplier | |
q1 | When cost × 10 < min(q2c, nc, c2c), where c = cost | ❌ |
q2 | ✔️(if q2 has a similar cost to either n or c2, prioritize the other variable over q2) |
❌ |
c1 | When cost × 10 < min (q2c, nc, c2c) | ❌ |
n | ✔️(if n and c2 have similar costs, prioritize c2) | ❌ |
c2 | ✔️ | ❌ |
The “x.xx” is returned by the recommended theory simulator. For example, it could say “CSR2XL 2.85”, which would mean turn off autobuy on all variables at 2.85 publication multiplier.
Milestone Swap (pre e500\(\rho\))
Start publication with milestones in \(c_2\)/\(c_2\) exponent.
Swap to \(q_1\) exponent when one of these is true:
- \(\rho\) × Ratio > \(c_2\) cost
- \(\rho\) × \(\frac{Ratio}{2}\) > \(n\) cost
- \(\rho\) × 2 > \(q_2\) cost and publication multiplier > 1
Follow the sim’s advice for when to start coasting.
The “Ratio” stated in the \(q_1\) swap conditions is determined as follows, where \(\rho\) is \(\rho\) at the end of your last publication:
Ratio | |
---|---|
ρ < e45 | Couldn't find any good ratio here, just swap when you are very close to the upgrade. - XLII |
e45 < ρ < e80 | 4 |
e80 < ρ < e115 | 8 |
e115 < ρ < e220 | 20 |
ρ > e220 | 40 |
Strategy Credits:
- XLII
CSR2d #
CSR2d | |
---|---|
q1 | When cost × 10 < min(q2, n, c2), where c = cost |
q2 | ✔️ |
c1 | When cost × 10 < min(q2, n, c2), where c = cost |
n | ✔️ |
c2 | ✔️ |
CSR2 #
CSR2 | |
---|---|
q1 | ✔️ |
q2 | ✔️ |
c1 | ✔️ |
n | ✔️ |
c2 | ✔️ |
FI #
FI | |
---|---|
q1 | ✔️ |
q2 | ✔️ |
K | ✔️ |
m | ✔️ |
n | ✔️ |
FId #
FId | |
---|---|
q1 | When cost × 10 < min(q2, K, m) |
q2 | ✔️ |
K | ✔️ |
m | ✔️ |
n | When cost × 10 < min(q2, K, m) |