Ex­po­nen­tial Idle Guides

The­or­ies 5-8

Guide writ­ten by LE★Baldy, Snaeky, & Xelaroc. Con­tri­bu­tions from the Amaz­ing Com­munity.

This guide is cur­rently un­der­go­ing change. Keep in mind, strategies may change.

Feel free to use the gloss­ary as needed.

Gradu­ation rout­ing #

Re­mem­ber to fol­low our rout­ing ad­vice from the in­tro­duc­tion to gradu­ation.

Class: gradu­ation_rout­ing; last_row: false;

9k AR­ROW 9.4k AR­ROW 9.8k AR­ROW 10k
10k AR­ROW 10.4k AR­ROW 8k AR­ROW 11k
11k AR­ROW 12.4k AR­ROW 8.6k AR­ROW 14k
[style=“text-align: cen­ter;”;]Skip T8
14k AR­ROW 14.8k AR­ROW 15.6k AR­ROW 16k
16k AR­ROW 16.8k AR­ROW 18k IN­VIS IN­VIS
18k AR­ROW 20k IN­VIS IN­VIS IN­VIS IN­VIS

The­ory 1 #

You will not touch this the­ory un­til after ee14k. Once you be­gin push­ing T1 after ee14k, be­gin us­ing the The­ory Sim and the The­ory Sim Guide to give the best strategy and mul­ti­plier for the next pub­lic­a­tion.

The­ory 2 #

This the­ory will be used as overnight un­til 1e350 τ where it will not be touched un­til after ee14k. See our earlier guide for an over­view for the­ory 2.

The­ory 3 #

See our earlier guide for an over­view for the­ory 3.

The­ory 4 #

See our earlier guide for an over­view for the­ory 4.

The­ory 5 (40σ / 9k) #

The­ory 5 Over­view #

The op­timal pub­lish mul­ti­plier for T5 is between 2-3 and 6-10, please check with The Sim for ac­cur­acy. The­ory 5 is based on lo­gistic func­tion. This the­ory is slow early, but be­comes very power­ful later on in the game. It is re­com­men­ded to keep push­ing this the­ory as high as pos­sible be­fore reach­ing ee14k ft. Make sure to care­fully read the be­ha­vior of c1 and c2 vari­ables in this the­ory, as the be­ha­vi­ors are quite unique.

The­ory 5 Equa­tion De­scrip­tion #

ρ˙=q11.15q2q

q˙=(c1/c2)q(c31.1q/c2)

The first line states that the rate of change of ρ is the product of some q1,q2,q. Note that q1 and q2 are vari­ables that you can buy dir­ectly, while q is a sep­ar­ate vari­able that is based off something else.

The second line defines this the­ory. It de­scribes the be­ha­vior of a typ­ical lo­gistic func­tion. A lo­gistic func­tion typ­ic­ally has slow growth at the be­gin­ning, then fast growth in the middle, then it flat­tens out at the end. Here we have c1, which speeds up the rate at which we reach the max­imum value of q. Note it DOES NOT in­crease the ac­tual max­imum value of q it­self. We also have c2. This in­creases the max­imum value of q. However, it HALVES the speed at which this max­imum value is reached. There­fore we must be care­ful to not buy too many at once.

c3 is sim­ilar to c2 in which buy­ing it in­creases the max­imum value of q. However it does not have the draw­back that c2 has. So we can buy this un­con­di­tion­ally.

The max­imum value of q is c2c31.1. Once q reaches this max­imum value, q dot will be zero and q will not grow any­more un­til we buy either more c2,c3.

Ap­prox­im­ate vari­able strengths on ρ˙ with all mile­stones are as fol­lows:

Class: vari­able_­de­scrip­tion; Cap­tion: Brief sum­mary of vari­able strengths of The­ory 5.; last_row: false;

Vari­able De­scrip­tion
q1 ~7% in­crease on ρ˙ on av­er­age (in­stant­an­eous).
q2 Doubles ρ˙ (in­stant­an­eous).
c1 c1 re­duces time to max­imum value of q. Note that it DOES NOT in­crease the max­imum value of q it­self. If q is close to max­imum value already, there is no point in buy­ing c1.
c2 Doubles the max­imum value of q, however, it also HALVES q˙. Be care­ful to not buy too much c2 as this can cause q˙ to be too low. Do not ig­nore c2 as, oth­er­wise, the max­imum value of q will never in­crease.
c3 Doubles the max­imum value of q. No draw­backs.

Bi­cycle Ana­logy (al­tern­at­ive ex­plan­a­tion) of c1 and c2 in­ter­ac­tions #

Think of buy­ing c1 as throt­tling on the bi­cycle faster. Buy­ing c2 is sim­ilar to shift­ing the bi­cycle gear up by 1 gear.

If all one does is buy c1 and never c2, then they are stuck in gear 1 forever and make no pro­gress. However, if all one does is buy c2 and never c1, then this is sim­ilar to try­ing to ride from highest gear from 0 speed, which takes a long time and a lot of ef­fort.

There­fore us­ing the bi­cycle ana­logy, buy c2 only when q˙, speed, is enough to sup­port it; not too early and not too late. Fur­ther­more, later in the pub­lic­a­tion, buy only 1 level of c2 at a time. Buy c1 only right after buy­ing c2 (shift­ing up gear).

When de­cid­ing when to buy c1,c2, think of c1 as throt­tling a bi­cycle, and c2 as shift­ing up gear by 1 level.

The­ory 5 strategy #

The strengths of each vari­able are as fol­lows:

c3 ~= q2 ≈ $c_2 $ > $q_1 $ > $c_1 $

Note that c1 and c2 have spe­cial in­ter­ac­tions.

Manual buy­ing c2 - READ THIS BE­FORE DO­ING THE STRATEGIES #

For step 2 of the semi-idle and act­ive strategies be­low, you should be manu­ally buy­ing c2. If you’re over e150 ρ, start with buy­ing 10x vari­ables at a time. Oth­er­wise buy 1 level of c2 at a time.

You want to buy c2 un­til the value of q in­creases slowly. The pat­tern should be:

  1. Buy c2. q should in­crease.
  2. Once q in­creases slowly (or stops in­creas­ing), buy more c2.

If you buy a c2 and the value of q is in­creas­ing even slower than be­fore, this means you bought too many levels of c2. Wait for q to sta­bil­ize and then con­tinue buy­ing c2

Once you’ve reached within e5 of the pre­vi­ous pub­lic­a­tion point, you can safely auto­buy c2 for the rest of the pub­lic­a­tion. Re­mem­ber to un­tick c2 auto­buy at the end of the pub­lic­a­tion when you click pub­lish!

Idle #

It is not re­com­men­ded to idle the­ory 5 (see ex­plan­a­tion on c1 and c2 above). Do try the semi-idle strategy be­low.

For each pub­lic­a­tion: auto­buy c3 and q2.

  1. For the first 10 seconds, auto­buy everything ex­cept c2.
  2. Af­ter­wards, simply auto­buy all un­til pub­lish.
Semi-Idle #

Semi-idle is sim­ilar to idle, but once the the­ory is re­covered, manual buy c2 and dis­able c1.

For each pub­lic­a­tion: auto­buy c3 and q2.

  1. For the first 10 seconds, auto­buy everything ex­cept c2.
  2. Then we want to manu­ally buy c2. See Manual Buy­ing c2. Do this un­til it slows down and you’re within ~e5 ρ un­der last pub­lic­a­tion mark.
  3. Then we auto­buy all un­til ρ has reached its pre­vi­ous pub­lic­a­tion value (fin­ished re­cov­ery).
  4. Af­ter­wards, de­ac­tiv­ate c1 and auto­buy the rest un­til pub­lish.
Act­ive #

Here’s a simple yet ef­fect­ive act­ive strategy that can be used right un­til en­dgame. To find more op­tim­ized strategies, please see the List of the­ory strategies.

For each pub­lic­a­tion: auto­buy c3 and q2. Buy c1 ONLY right after buy­ing c2 from steps 2 on­wards. Prac­tic­ally, everytime level of c2 is bought from steps 2 on­wards, ~5-6 levels of c1 would be bought.

Note that for faster speed, dur­ing the first part of step 2, 10 levels can be bought at a time.

  1. For the first 10 seconds, auto­buy everything ex­cept c2.
  2. Then we want to manu­ally buy c2. See Manual Buy­ing c2.
  3. Then we auto­buy c3,q2,c2. Out of these 3 vari­ables, find the one with the cheapest cost. Then buy q1 un­til its cost ex­ceeds 15% of the cheapest vari­able found above. Buy c1 ONLY right after buy­ing a level of c2.
  4. Once the the­ory has re­covered to its pre­vi­ous pub­lic­a­tion mark, slowly put less em­phasis on c1. When in doubt, have c1’s cost be sim­ilar to q1’s cost. Con­tinue do­ing step 2 un­til pub­lish.

The­ory 5 mile­stone route #

All mile­stones into the 2nd mile­stone to un­lock c3. Then into 1st mile­stone be­cause q1 vari­able is higher value than c3 vari­able, fi­nally put the rest into the last mile­stones. This the­ory does not have a known ef­fect­ive mile­stone swap­ping strategy.

Class: mile­stone­_rout­ing; last_row: false;

0/​1/​0 AR­ROW 3/​1/​0 AR­ROW 3/​1/​2
Com­ment­ary

(By Snaeky)

No com­ment­ary

(By Snaeky)

(By Playspout)

T5 will al­ways give its best res­ults from act­ive play. However, after step 3, you can still get good res­ults while auto­buy­ing q1 and manu­ally pur­chas­ing c1 every 10-15min. This makes the the­ory slightly less act­ive and easier to deal with.

Warn­ing: Do not overnight this the­ory. It has ter­rible de­cay after passing a good pub­lic­a­tion mark and will not give good res­ults. T5i is only vi­able very late/​en­dgame.

Ad­di­tional in­form­a­tion #

Pur­chase c2 when 1.5q>c2c3m3. m3 is the num­ber of mile­stone 3.

q be­gins to slow down upon reach­ing 2q>c2c3m3.

Strategy con­struc­ted by: Snaeky, Marks, Baldy, and Nerdy

The­ory 6 (45σ / 10k) #

T6 Over­view #

T6 has the low­est de­cay of all the the­or­ies. It will be second place to T5 un­til ~e750 and is the only the­ory that can get to >e1300τ. You should overnight this and T4 after you get your T2 to e350+.

At first, T6 only finds the area un­der the curve of the graph f(q) from 0 to q, which is es­sen­tially a 2d plane. This is done us­ing a def­in­ite in­teg­ral, an in­teg­ral that is bound between 2 val­ues giv­ing a single out­put. This does the op­pos­ite of what a de­riv­at­ive does, but within a spe­cific bound. With later mile­stones, this will in­clude the vari­able r, this new equa­tion is find­ing the volume of the graph within the bounds of planes f(q) and f(r) from 0 to q and 0 to r re­spect­ively.

C is equal to the sum of all in­stant­an­eous changes in ρ, or equi­val­ently in­stant­an­eous in­creases to the in­teg­ral, caused by buy­ing ci up­grades*. When a ci up­grade is pur­chased, the value of the in­teg­ral in­creases by a re­spect­ive amount.

For ex­ample, let the in­teg­ral equal 10, and you buy an up­grade that costs 5ρ. ρ should de­crease to ρ=105=5. If the in­teg­ral in­creases to 20, then to for ρ=5, C=in­teg­ralρ=205=15.

C acts as the mech­an­ism which de­creases ρ the cor­rect amount after a pur­chase. If C did not counter-bal­ance, then ρ would di­verge as every up­grade would in­crease ρ in­stead of de­crease (also the reason it is C and not +C).

* This is not the same as the sum of the cost of all ci up­grades as not every up­grade in­creases the in­teg­ral by the same amount, i.e. an up­grade cost­ing 5ρ will not in­crease the in­teg­ral by 5ρ, but more or less.

Video of T6 at En­dgame

T6 strategy #

The op­timal mul­ti­plier var­ies between 6-12, but spikes de­pend­ing on what vari­able is dom­in­ant at the time and how close you are to a mile­stone. For an ac­cur­ate mul­ti­plier, check with the sim.

Class: break­down; last_row: false; Cap­tion: T6 Strategy;

[class=“cat­egory”;]Idle
1ρe7ρ [style=“text-align:left;”;]Buy All.
e7ρe25ρ [style=“text-align:left;”;]Turn off c1 and c2 when you un­lock c3.
e25ρe100ρ [style=“text-align:left;”;]Turn off c1, c2, and c3 when you un­lock c4.
e100ρe130ρ [style=“text-align:left;”;]Turn off c3 and c4.
e130ρ+ [style=“text-align:left;”;]Turn off c3 and c4.
[class=“cat­egory”;]Act­ive
1ρe7ρ [style=“text-align:left;”;]Buy All with q1 bought at 110 of q2 cost.
e7ρe25ρ [style=“text-align:left;”;]Buy q1 when 110 of q2 cost. Stop buy­ing c1 and c2 when you un­lock c3.
e25ρe100ρ [style=“text-align:left;”;]Buy q1 and r1, past e50, when 110 of q2 and r2 costs re­spect­ively. Stop buy­ing c1, c2, and c3 when you un­lock c4.
e100ρe130ρ [style=“text-align:left;”;]Buy q1 and r1, past e50, when 110 of q2 and r2 costs re­spect­ively. Turn off c3, c4, and c5.
e130ρ+ [style=“text-align:left;”;]Buy q1 and r1, past e50, when 110 of q2 and r2 costs re­spect­ively. Turn off c3 and c4.

T6 mile­stone route #

Class: mile­stone­_rout­ing; last_row: false;

0/​0/​0 AR­ROW 0/​1/​0 AR­ROW 1/​1/​0/​0
1/​1/​1/​0* AR­ROW 1/​0/​0/​3 AR­ROW 1/​0/​1/​3
1/​1/​1/​3 IN­VIS IN­VIS IN­VIS IN­VIS

Class: mile­stone­_rout­ing; last_row: false;

OR IN­VIS IN­VIS IN­VIS IN­VIS IN­VIS IN­VIS
2 AR­ROW 1 AR­ROW 3 IN­VIS IN­VIS
3 AR­ROW 4* AR­ROW 3 AR­ROW 2
[FOOT;]* Swap 1/​1/​1/​0 → 1/​0/​0/​3

The­ory 7 (50σ / 11k) #

T7 over­view #

T7 can be sum­mar­ized as a max­im­iz­a­tion prob­lem : given a sur­face in 3-di­men­sional space, you want to find its highest alti­tude by mov­ing along the sur­face, al­ways in the dir­ec­tion of steep­est as­cent (that’s ba­sic­ally a gradi­ent as­cent). The func­tion g(x,y) can be seen as a sur­face in R3 (con­sid­er­ing the set of points (x,y,g(x,y)), see at­tached im­age). (ρ1,ρ2,g(ρ1,ρ2)) is a point on this sur­face. Our goal is to max­im­ize g(ρ1,ρ2), i.e. to find (ρ1,ρ2) that max­im­ize g(ρ1,ρ2). No­tice that the func­tion g is un­boun­ded, i.e. you can’t find a proper max­imum (we say that the max­im­iz­a­tion prob­lem is ill-con­di­tioned); so one way to max­im­ize g(ρ1,ρ2) is to move (ρ1,ρ2) to­wards the dir­ec­tion of steep­est as­cent. This is what is pre­cisely done by set­ting ρ˙ (which is the dir­ec­tion the point ρ=(ρ1,ρ2) will move to­ward) to g(ρ1,ρ2) (i.e. the gradi­ent of g eval­u­ated at (ρ1,ρ2), which gives the dir­ec­tion of steep­est as­cent of g at the point (ρ1,ρ2).

T7 Graph of function

This is the graph of the func­tion g, taken after the first four mile­stones have been un­locked (Note: here, coef­fi­cients like c1,c2 are ig­nored. The ef­fect of those coef­fi­cients is simply mak­ing the graph steeper in x or y dir­ec­tion, de­pend­ing on the value of each coef).

T7 strategy #

The op­timal pub­lic­a­tion mul­ti­plier is 4-6. You will swap from 0/​1/​1 → 0/​0/​2 near e67. The strategy for manual buy be­fore 4 mile­stones is to only manual buy q1 and c1 cheap (e1 less ρ) and the rest full auto. After mile­stone 5, turn it on full auto­buy for idle. For act­ive, fol­low the strat de­scribed in the the­ory sim guide or watch the video be­low.

T7 mile­stone route #

Class: mile­stone­_rout­ing; last_row: false;

0/​0/​0 AR­ROW 0/​1/​0 AR­ROW 0/​1/​1
0/​0/​2* AR­ROW 0/​0/​3 AR­ROW 0/​1/​3
1/​1/​1/​1/​1** AR­ROW 1/​1/​1/​1/​3 IN­VIS IN­VIS

Class: mile­stone­_rout­ing; last_row: false;

OR IN­VIS IN­VIS IN­VIS IN­VIS
2 AR­ROW 3* AR­ROW 3
2 AR­ROW 1** AR­ROW 3 x2
[FOOT;]* Swap 0/​1/​1 → 0/​0/​2 at ~e67
[FOOT;]** Swap 0/​1/​3 → 1/​1/​1/​1/​1

The­ory 8 skip­ping #

Tem­por­ar­ily skip­ping T8 is sig­ni­fic­antly faster than buy­ing T8 right away be­cause of how slow T8 is from 0e60 (don’t worry, you will still buy it, just at ee14k, not ee12k). T8 is very slow un­til you get to ~e60 (it took the sim 16 hours to get that far into the the­ory without R9). We highly re­com­mend buy­ing T8 for the achieve­ment, then selling it right away to use those stu­dents for φ. You will need ~e1350 τ in or­der to get R9 (ee14k) without T8, which will help you get through T8 faster than be­fore. You will need to buy T8 again to get R9, and you should start R9 right away after that The cur­rent re­com­mend­a­tion for your τ dis­tri­bu­tion for T8 skip is as fol­lows:

Class: strat; Cap­tion: T8 skip τ re­com­mend­a­tions;

IN­VIS Idle Act­ive
T1 e200τ e200τ
T2 e295τ e290τ
T3 e133τ e130τ
T4 e165τ e155τ
T5 e240τ e265τ
T6 e172τ e165τ
T7 e145τ e145τ
T8 Skip Skip
[FOOT;style=“width:25vw;”;]If your num­bers are dif­fer­ent, that is fine. You just need to reach 1e1350 Πτ to get to R9 at ee14k.

Stu­dent rout­ing with R9 #

All rout­ing fol­lows the stu­dent cal­cu­lator (by Niedzielan, AfuroZamurai, and Milla) and star cal­cu­lator (by Eaux Ta­cous#1021). When you are not push­ing f(t) you should al­ways have the 9th re­search op­tion maxed (after The­ory 8). When push­ing f(t), you should be R9 swap­ping (be­low).

There is also the the­ory sim­u­lator ori­gin­ally by XLII and now de­veloped by the Ex­po­nen­tial De­velopers, which works both be­low max mile­stones and after max mile­stones for all the­or­ies.

R9 Location

How to push F(t) with R9 swap­ping #

Mem­or­ize your stu­dent dis­tri­bu­tions with and without 10/​20/​30 R9 stu­dents. Use the stu­dent cal­cu­lator if needed. You will com­monly see people refer to this as R9 seap­ing as a long held name of the strategy.
  1. Wait till f(t) stops grow­ing with stu­dents in R9 push­ing τ.
  2. Start ac­cel (prefer­ably keep it between prestiges).
  3. Po­ten­tially sit here to stack t for big­ger φ2 when you have stu­dents in φ2. Only do this when you are near a gradu­ation mark. This is not use­ful if you will not swap into φ2.
  4. Re­spec all 10/​20/​30 stu­dents from R9.
  5. Wait for the auto­prestige to prestige and swap back stu­dents to R9.
  6. Re­peat.

This method al­lows you to push f(t) with al­most no loss of R9 up­time or push­ing power. This is harder with fewer levels of R9 but still helps if you get used to it.

R9 auto­prestige ex­pres­sion #

You can find the auto­prestige used for R9 Swap­ping here: Equa­tion. If you don’t have this ex­pres­sion, then you will have to manu­ally prestige each swap.

Ref­er­ence R9 Swap­ping Auto­prestige Ex­plan­a­tion

The­ory 8 (55σ / 12k) #

T8 strategy #

The op­timal pub­lic­a­tion mul­ti­plier is 2.5-5 de­pend­ing on how close you are to the next mile­stone. This the­ory is ex­tremely slow at the start which is why we skip un­til we ob­tain R9. It is also the only one with a 1e20 mile­stone step. It will speed up once you hit 1e60 and even faster at 1e80 and 1e100 etc. un­til ~e250-e300. The worst part is the 1e50-1e60 grind. The grind to 1e60 will take a good bit of time but is faster with R9.

At the start, manual buy pri­or­it­izes c2 then c1 then rest. Once you get to 0/​0/​0/​2, pri­or­it­ize c2 and c5 then c1 then the rest. Once at 2/​0/​3/​0, you will pri­or­it­ize c2 and c4 then c1 then the rest after. This con­tin­ues to max at 2/​3/​3/​3.

Class: break­down; Cap­tion: T8 At­tractor In­form­a­tion;

IN­VIS Start­ing Po­s­i­tions Time Step
Lorenz (-6, -8, 26) 0.02
Chen (-10.6, -4.4, -28.6) 0.002
Rössler (-6, 15, 0) 0.00014

T8 mile­stone route #

Class: mile­stone­_rout­ing; last_row: false;

0/​0/​0/​0 AR­ROW 1/​0/​0/​0 AR­ROW 2/​0/​0/​0
0/​0/​0/​2* AR­ROW 0/​0/​0/​3 AR­ROW 1/​0/​0/​3
2/​0/​3/​0** AR­ROW 2/​3/​3/​0 AR­ROW 2/​3/​3/​3

Class: mile­stone­_rout­ing; last_row: false;

OR IN­VIS IN­VIS IN­VIS IN­VIS IN­VIS IN­VIS
1x2* AR­ROW 4 AR­ROW 1 AR­ROW 1**
1 AR­ROW 2 x3 AR­ROW 4 x3 IN­VIS IN­VIS
[FOOT;]* Swap 2/​0/​0/​0 → 0/​0/​0/​2 at e52τ
[FOOT;]** Swap 1/​0/​0/​3 → 2/​0/​3/​0

Fi­nal Push to ee20k #

In gen­eral, you will need ~e2050 τ in or­der to get to 20k eas­ily. Make sure that you are R9 Swap­ping and hold­ing ac­cel when you can. Re­com­men­ded val­ues for your the­or­ies τ is as fol­lows. Be­ing above or be­low these val­ues is fine, just as long as you have ~e2050 τ.

Class: strat; Cap­tion: ee20k τ re­com­mend­a­tions;

IN­VIS Idle Act­ive
T1 e237τ e243τ
T2 e290τ e295τ
T3 e221τ e221τ
T4 e227τ e232τ
T5 e360τ e361τ
T6 e204τ e194τ
T7 e234τ e227τ
T8 e276τ e277τ
[FOOT;style=“width:25vw;”;]Be­ing above or be­low these val­ues is fine, just as long as you have ~e2050 τ.